Little Nightmares II Trophy’s & Achievements Guide

Little Nightmares II Trophy’s & Achievements Guide

16.02.2021 0 By Butcher79

A guide to the all Trophy’s/Achievements in Little Nightmares 2

Welcome to the Trophy/Achievement Guide for Little Nightmares II! This is a very easy list in what is a great game. There is a pretty good mix if miscellaneous things to do along with collectibles.

There are some missables, but there is also Chapter Select. Anything you miss can quickly be cleaned up via Chapter Select. The Trophy/Achievement descriptions are pretty vague, but there is nothing difficult here to worry about.


The First Chapter

Right off the bat: you DON’T have to have the dlc or preorder the game to get all the achievements, don’t worry. Those hats are optional)

The first Glitching Remains [1] is right after the broken bridge (where you have to climb down using the rope). Instead of going up, go to the right and you’ll see a little tunnel that leads to the collectible.

The tunnel:

 

Evasive Prey achievement 

You need to pass the bear-trap section without dying. The section starts right here:

After sliding down the log on the previous image turn back and go under it to get the next Glitching Remains [2].



Upon reaching the hunter’s cabin without dying on the traps, you’ll get the Evasive Prey achievement (if you died there, please comment where you died so I could add some tips for the most difficult parts of the bear-trap section). After you got the achievement, you can go back and step on the trap to see what would happen, if you want to.

When you reach the hunters cabin go towards the fridge and open it to get:

 

What’s in the box achievement

After you go in the hallway, go towards the camera and to the left to get the Hat [1].


(The Hat is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Equip the hat that you just got and don’t take it off until the end of the level to get the:

Fair Prey achievement!

In the attic if you have the Nome DLC, you’ll be able to get the Hat [1.5] (it doesn’t count towards the progress of far ahead achievement)

After picking up the key and opening the drawer the nome will run past you. Go back to the room where you picked up the winch and the nome will help you get up where you’ll find the next (optional Hat) . You can also reach it by jumping on the mirror and on the drawer from the mirror. But the drawer won’t be interactable if you don’t have the DLC. BUG: sometimes you can’t get the nome hat even if you have the dlc. It just doesn’t trigger. Don’t worry, you are not alone, it happened to me too so I can’t add the hat screenshots yet. Let’s wait for the fix together.


Continue on with the main story until you exit the hunter’s cabin. The next Glitching Remains [3] is in the outhouse right outside hunter’s cabin. To open the door walk towards it until Six gets into position for boosting you up, then you can open the door.



Continue on and the next hat will be right after this bridge:


It’s in the cage up top:

(The Hat is in the cage on the top, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Climb up there and jump on the cage several times to break the rope and get the Hat [2].

Continue on and after you cross the water, you’ll find the last very obvious Glitch Remains [4] in front of the TV:

(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Upon finding all the Glitching Remains in the first chapter, you’ll get the:

 

Wild Kids achievement

After you end the chapter, you’ll get the;

Foraged achievement

Also, right from here you can get the:

Twenty-Six achievement

by calling Six twenty-six times (or you can get it later on as well)

And In 

The Palm Of My Hand achievement

 by holding Six by her hand for approximately 6 minutes without letting go.

 

The Second Chapter

At the start of the chapter you’ll throw down two TVs. When you’ll throw down the second one so Six would be able to go up, get to the floor above you (where Six ended up), there will be the first for the chapter Glitching Remains [5]

(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

When you reach the school grounds, you’ll find the second Glitching Remains [6] in the background sitting near the dempster (you can see them only when you approach them):

 
The Hat [3] will be lying on the dumpster right in front of the stairs :
Pick it up and equip it. While this hat equiped, run through the football gates to earn the 
 

Referee achievement.


Go inside the school. You’ll end up in the hallway. Run in the room in the back of the corridor and pick up the paper plane:

You’ll need to take it all the way back to the window you came from and throw it in the window to get the 

Fly Free achievement


After you get separated from Six, go forward until you see the elevator. In one of the lockers to the left of it hiding Glitching Remains [7]. You’ll need to open the locker to get it.


When you reach the classroom, you’ll have to sneak past the teacher. But in order to get the next achievement, you’ll have to get noticed, get in the room to the right, start climbing the shelf and make it fall on 3 kids to get the

Bully of Bullies achievement.

If you are having troubles getting it, the easiest way is to sneak all the way to the room with the bookshelf. Wait until the teacher stops writing, get back in the classroom and immediately back in the bookshelf room (you’ll get noticed but will have an ahead start to start climbing). Start climbing all the way and don’t jump off (even if you die with them, you’ll get the achievement). This way they will all be grouped up under the bookshelf.

The get the next

Merciful Feat achievement 

you’ll need to spare the life of the kid on a rope in the room with lots of scribbles everywhere.
The easiest way to do it it’s to get kid’s attention, run to the left, stand as close to him as possible then when he gets knocked down run to the right, grab the pipe and get it all the way to the door (you’ll have just enough time if you do it like that). On the screenshot you’ll see the “safe” location I started running from, if you stand there, the kid will not get you:


After you’ve spared the kid, you’ll get the achievement when you go into the next room. If you want to, you can go back and kill the kid now.

BONUS – FIGHTING TIP: If you are playing using your keyboard, fighting is actually much more simple. So is you are experiencing troubles with the fighting parts, here’s what you have to do: look in general direction of an approaching enemy (left/top/right/bottom), and stand, wait for them to come to you (they always try to approach from general directions), when they screech (like they do before they jump), immediately hit them, they will be just close enough to land a hit. Even if they are slightly off of the general direction, the character will auto correct their aim and hit them.

After that you’ll get to the library. In the library you’ll have to move the ladder to get to the right. Instead of moving it all the way, move it till the middle shelf, climb it and get Hat [4].

(The hat is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

When you get to the big stairs and the chess puzzle, run to the left of the upper part of the stairs to get the Glitching Remains [8] sitting on the noose:

(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Proceed with the story until you’ll see the tray that you’ll have to move to get to the cafeteria. After moving it aside, the door to the left will be openable. Open it to find the Glitching Remains [9] inside:



Mono Tones

Proceed until you get to the part with the piano. Jump on it and run around until the Mono Song achievement pops up (approximately 6 times from one side to another):

After you exit the school, and after the long plank and even after the dumpster which you’ll have to close, you’ll see a very obvious Glitching Remains [10] in the background near the paper boat (IT reference??):

(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Collecting all the Glitching Remains in the chapter will grant you 

School Kids achievement.

Then at the end of the chapter you’ll get two story achievements (unmissabel):

True Colours

You never know when you need protection from the elements

Chapter 2

This is an unmissable story related Trophy/Achievement. You’ll unlock this toward the end of Chapter 2 when Six puts on a raincoat.

Schooled

Best days of our short, terrible life

This is an unmissable story related Trophy/Achievement. Complete Chapter 2 to unlock this. Below is a video guide of all Trophies/Achievements and collectibles found in Chapter 2.

Таблицы

The Third Chapter

Proceed into the level until you get the flashlight. Right after you got it, you’ll be in the dark room with lots of beds. Instead of going to the right there, go in the background of the room to get the Glitching Remains [11]


Go forward until you reach the vending machine, pull the lever several times to get all the soda cans from the machine (5 cans) to get the 

 

Hunger achievement

 



Proceed until you’ll end up in the X-Ray room.

To get the X-Best Friends achievement you have to X-Ray yourself holding hands with Six.

Go in the room on the right. On top of the shelf in the right corner of the room will be the Hat [5].


In order to get the Toys Are For Kids achievement, equip the bear hat that you just got, take the teddy bear in the middle of the room (on the table) to the incinerator and burn it. You have to wear the bear hat! You’ll get the achievement almost immediately (I got it when I got back in the elevator)


When you open the door upstairs (to the right) above the X-Ray room and reach the half-broken door (if you are following the main story then you’ll have to go towards the screen there to get in the room on the right). Instead of doing that, go towards the background to find Glitching Remains [12].


BONUS – FIGHTING TIP:
The next enemy is pretty tough to beat especially a bit later in the game. What you have to do to make it easier is you have to stay a bit away from the handle of the weapon to trigger the attack of the enemy and make it miss you just a bit. While the hand is stuck in the animation before the attack, you have to grab the weapon (the handle was conveniently close to us, right?) and hit it (by the time you grab the weapon, the hand will jump, miss, and be stuck in a recovering animation). The point is that you don’t have to go around or move with the weapon. Triggering the attack by standing in close proximity to the HANDLE of the weapon will allow you to hit the hand immediately without moving as it recovers pretty fast.


To get the …And Stay Dead! achievement hit the hand a couple more times after it has already been defeated (2-3 times).

Proceed forward with the story. At some point, you’ll drop down from the vent on the bed and will notice a cheese with an eye icon above.

Grab it and take it with you. In the corridor to the left of the room where you’ve grabbed the cheese go away from the camera behind the opened door of the room you just exited.


  There in the darkness you can go in the room to the left to find Glitching Remains [13] sitting on the edge of the pit. To get the Objection achievement, throw the cheese that you’ve brought into the pit.


Proceed with the story until you get in the showers with bars of soap on the ground. In the corner of the room, you’ll see a box that you can move. Behind this box hiding Glitching Remains [14].


(The Glitching Remains is where the character stands, I’ve already gotten it so it’s not on the screen but I’ll soon replace the image, sry about that for now).

Along with the Glitching Remains [14], you’ll get the Sick Kids achievement.

When you got the fuse before exiting the corridor notice corn near the wheelchair (it’s right after the gates that you’ve previously opened using the other fuse).


Grab it and take it all the way down to the incinerator (where you burnt the toys), burn it, and then get inside the incinerator to see the popcorn and get the Popcorn achievement.



Proceed with the story. At some point, you’ll end up in the room from which you get a fuse. There will be mannequin hands reaching from you from the left door. Take the ball that’s lying in the same room and throw it at mannequin hands to get the Medicine ball achievement.



Proceed with the story until you find the next locked door. The key to this door is lying in the morgue where hiding the Hat [6].
To get the hat go to the back of the room to the left of the table in the middle and open the closest to the table cabinet. Inside it, you’ll find the hat.



After running away from a terrifying ceiling-crawling monster, you’ll lure him into the incinerator. To get the First do no Harm achievement, you’ll have to leave him as is. Do NOT burn him. You’ll get the achievement after getting inside the elevator.

At the end of the chapter, you’ll get the Hospitalised achievement.

 
 

The Fourth Chapter

When you get on the street right after finishing the last chapter, go in the background and find an open manhole. Go down to find Glitching Remains [15] fishing there.


(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

When you reach the first elevator part and you’ll be on top of the elevator, there will be a box to your left. Move the box aside and crawl through the vent to reach Glitching Remains [16].


(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Proceed with the story until you’ll be on top of the roof. At some point you’ll see the wooden climbable wall. Instead of going up, go in the window behind it to find Glitching Remains [17].



(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Proceed with the story until you’ll be inside the letter room. Near the TV on the lower floor where you’ll have to move a cart, go left through the vent. In the next room go left through the vent once more to get a Hat [7].



(The hat is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

Soon after you’ll reach a slide that looks like this:


After using the slide, go back through the window, then in the background and in the other open window to get the Glitching Remains [18]. Don’t leave the room just yet.



(The glitching remains is where the character is standing, I already got it so it’s not on the screenshot but I’ll replace the screenshot later, sry about that)

In the same room where the last Glitching Remains were, you can find a doll. Pick it up and break it to get the Unladylike achievement.


Now you should have already gotten the Pale Kids achievement as you’ve collected all 18 Glitching Remains.

Along with the No More Remains achievement (congratulations, you are done with the Glitching Remains collectibles).

Proceed with the story until you get to the second elevator. EQUIP THE POSTMAN HAT that you’ve found before and go down the vent. There you’ll find a locked suitcase, open it to find a mail. Pick the mail up and bring it to the left side of the screen, past the elevator, to give the post and get the Post Industrial achievement.



Proceed with the story until you’ll end up in the room where you’ll have to move a shopping cart. Move it to the shelf on the left before the slide (DON’T slide the cart down yet). Get up on the shelf and you’ll find the Hat [8] in the dark left corner.



Congratulations, you’ve found all the hats, the last hat you’ll get after finishing the story.

Now you can finish the chapter 4 and get the last Paled achievement.

 
 

The Fifth Chapter

At the end of the fifth chapter you’ll get the Signal Interruption achievement (unmissable).

To get the How Do I Look Like? achievement simply equip the hat that you’ve got for finishing the game.

The last hat that you get from finishing the game will also grant you the Far Ahead achievement (for collecting all the hats).

And, obviously, you’ve already gotten the Half Hat achievement by now for collecting half of the hats.

Well, now I can congratulate you for getting the last Primetime Content Consumer achievement for getting all the other achievements! Congratulations!

 

BONUS: Chapter 5 fighting solutions (SPOILER ALERT)

The first phase:
It’s pretty simple. Take the ax, call near one door, go through the door and for the music box. You’ll have enough time to reach it.



The second phase:
This one is a bit more complicated. Take the ax, go towards the right door and call. Go through the door and immediately go up to the left far door. Call near the left far door and go through it. Immediately go for the music box and land a hit. You can go as soon as you called, even if the attack animation hasn’t triggered yet, Six will attack the spot where you’ve called.




The third phase:
This one actually required some big brain energy. Honestly, I was stuck here for a while. So, basically you have to call for Six near the left door and immediately go through it and for the ax (jump on the platform). Take the ax and immediately retrieve back through the closest to the camera right door. After that go back to the closest to the camera left door and call. Go through it and immediately to the far right door. Call before going through it then go and land a hit on the music box. Be ready that Six will reach for you through the teleport.