Loop Hero Cards & Tiles Combo Guide

Loop Hero Cards & Tiles Combo Guide

15.03.2021 0 By Butcher79

For Loop Hero players, this is a guide that provides details about all the card and tile combinations in Loop Hero. Let’s check it out.

Road

Blood Path

Combo

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If two Battle Fields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths.

Effects
Spawns a Blood Clot every 4 days.

Ransacked Village

Combo
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If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village.

Effects
Spawns up to 4 Ghouls once per loop.
Transforms into a Count’s Land after 3 loops.

Overgrown Fields

Combo
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If Wheat Fields are placed next to A Village?, the surrounding Wheat Fields become Overgrown Fields.

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If an Oblivion is used on a Village, the surrounding Wheat Fields become Overgrown Fields.

Effects
Spawns a Scarecrow every 4 days.
Creates a Fields of Blades on empty tiles during combat.

Bridge

Combo
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Continue the river on a wasteland (requires Bridge construction).

Effects
Only needed to increase the length of a river.

Count’s Land

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After three loops, a Ransacked Village becomes a Count’s Land.

Effects
Heals [15+5*loop] HP upon entering.
Gives you a quest with a better reward.

Un village (?)

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Appears every 10 forest/thickets.

Effects
Spawns a Wooden Warrior every 2 days.

Roadside

Goblin Lookout

Combo
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If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout.

Effects
Adds a Goblin Archer to battles on adjacent tiles.

Hungry Grove

Combo
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If the forest or the thicket adjacent to it becomes a burnt forest, the blood grove becomes a hungry grove.

Таблицы

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If the forestthicket or grove adjacent to it is destroyed by Oblivion, the blood grove becomes a hungry grove.

Effects
Occasionally attacks the hero ([5+3*loop] damage).
Devours enemies that have less then 20% HP left.

Reed

Combo
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River placed next to a Wasteland becomes a Reed.

Effects
Spawns a fish man every 3 days.

Shipwreck

Combo
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River placed next to a Battle Field becomes a Shipwreck.

Effects
Spawns a siren once per loop.
Spawns a Chest once per loop, no mimics.
Enemies on adjacent tiles may become ghosts.

[h3Abandoned Bookery[/h3]Loop Hero Cards & Tiles Combo GuideLoop Hero Cards & Tiles Combo GuideLoop Hero Cards & Tiles Combo Guide

After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery.

Effects
Adds tomes to battles on adjacent tiles.

Bandit camp

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Placing 2 villages will make a bandit camp appear.

Effects
Spawns a bandit on an adjacent tile every 2 days.

Goblin Camp

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Placing 10 mountain or rock tiles will make a goblin camp appear.

Effects
Spawns a goblin on an adjacent tile once a day.

Landscape

Mountain Peak

Combo
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A 3-by-3 square of Rocks and/or Mountains forms a Mountain Peak.

Effects
+48% HP
+2% additional HP for every adjacent Mountain/Rock tile.
Spawns a Harpy every 2 days.

Blooming Meadow

Combo
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Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow.

Effects
Heals 3 HP at the start of each day.

Oasis

Combo
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River placed next to a Desert or Sand Dunes becomes an Oasis.

Effects
-0.5% to the hero’s attack speed.
-1% attack speed to all other creatures.

Burned Forest

Combo
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If a Forest or Thicket is next to a Storm Temple, it becomes a Burned Forest.

Effects
+0,5 Magic damage.

Town

Combo
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Five Suburbs arranged in a + shape will convert the center tile into a Town.

Effects
Increases the experience gained from killing enemies by 2.

 

Special

Empty Treasury

Combo
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When a Treasury is fully surrounded by any other tiles it becomes an Empty Treasury.

Effects
Spawns a Gargoyle every 3 days.

 
 
That’s all we are sharing today in Loop Hero Cards & Tiles Combo Guide, if you have anything to add, please feel free to leave a comment below.