Teardown Special Tips for Vehicle Makers


For Teardown players, in this guide will show you something I just found which can hardly be discovered but important while making vehicles

One vehicle setup code can include many ‘body’, you only need to use separated names

the ‘body’ code is shown below

<body pos=”0.0 0.1 14.2″ rot=”0.0 0.0 0.0″ dynamic=”true”> <vox ……….> <……> </body>

I discovered this while manage to make a hinged truck—-tractor and trailer altogether
and I named the tractor as ‘body’ and the trailer as ‘trailer’, then the game crashed when I run custom level.
Then I deleted all other parts of code and it works perfect

haven’t figure out why

This can be a method to make vehicles which is made of several parts, even a train I think?

  Position of skid marks of tires change in fixed unit of 3 voxels and width is always 3 voxels

sounds weird, isn’t it?

The same, I found this while making the truck, I put some 6 voxel wide wheels but the skid marks is only 3 voxels

Teardown Special Tips for Vehicle Makers

And when I managed to move it to middle of tire, it doesn’t work…

Teardown Special Tips for Vehicle Makers

That’s all we are sharing today in Teardown Special Tips for Vehicle Makers, if there are anything you want to add please feel free to leave a comment below.

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