TechnoTsunami Walkthrough Guide01.11.2020
For TechnoTsunami players, this walkthrough guide contains spoilers. So please use it only for last resort. Let’s check it out.
Celestial Deck Part 1
C-1 Block Room 1
You remotely connected to the space cruise ship Neon Castle and took control of the robot that just killed Mark. The door of the room is closed and the key appears inside the clock on the wall.
There is a picture on the table and it shows 11:30 in the picture. Open the cover of the clock on the wall by entering the code 1130 and get the key.
Use the elevator to reach the second floor. As soon as you leave the elevator, Alice will talk to you and give you the “Welcome to the Neon Castle” quest. You can see your tasks and other notes you find by entering your journal. You can open the journal by pressing the “J” key.
Alice didn’t realize you took control of the robot and thinks you are the friend she’s still working with. She says she found a new room and you come there.
“Welcome to the Neon Castle”
Enter room 12 and take the note on the floor at the entrance and the key to room number 3 below the note.
Then go to room 11 and get the map. You can open the map by pressing the “M” key.
Then go to room number 3 and take the Basketball Bat and break the vent cover under the table. Go through the ventilation duct to the area between Blocks C-1 and C-2. There is an enemy robot here. You can fight it or you can escape. Jump into the pipe next to the air conditioner and from there onto the air conditioner and from there to the ventilation duct. At the very end of the ventilation duct, there is another pipe in the wall to the right of the Power Drink. Jump on that pipe and then into the opposite ventilation duct.
The glass of the first room you encounter is broken. Enter the room through the window and grab the gun from the table.
Go to room 11 and talk to Alice.She asks you to pick up a strange object from room 8.
Go to room number 9, room code 1117.
When you take the note on the desk, you see two codes 101010 and 010101. In the opposite room, each tiny robot has a duplicate, and the duplicates’ eyes glow with red or green light.
A score of 1 will be written on the panel on the wall of the room if you smash a copy of the robot with a red light, and a score of 0 if you smash the copy of the green light robot.
What you have to do is break tiny robots in one red and one green or vice versa.
If you make a mistake, use the light button next to the door and the score and robots will be restored.
When you get the correct score, the door to room 8 will open. Take the laptop from room 8 and go to room 11 next to Alice.
Put the computer on the table. Wait a moment and Alice will tell you that she will examine the computer later and found a note on the floor.
Upon reading the note, she will give you a new quest and the “Welcome to the Neon Castle” quest will be completed.
Go to room number 7. According to the note, there is a key under one of the flowerpots on the door. Take the key and enter the room. Again, according to the note, a secret passage becomes active when the room’s light is turned off. Use the light switch next to the door and use the vent cover on the right side of the window. Follow the ventilation duct and enter room 1 downstairs.
When you get the note on the desk, you will receive a new task “Rust in Peace”. Take the Smart Phone below the note. When you put the mobile phone on the table in Alice’s room, the “Good Neighbor” quest will be completed.
“Rust in Peace”
According to the note, the dead robot lying on the ground in the room where you first came to the ship swallowed the battery of the Smart Phone and you learn that you need the doctor’s tools to get it.
Look at the map and go to the doctor’s office. The code for the door is 911. Enter the room and take the key to the doctor’s room from the table.
Go to the C-1 block and use the elevator to go upstairs. Go into room 9 and grab the doctor’s tool kit from under the bed.
Go downstairs and go to room number 1. Use the Doctor’s toolbox on the dead robot lying on the ground and take the Phone Battery from the robot.
Return to room 11, Block C-2, next to Alice. When you use the battery on the phone on the desk, the task will be completed and you will receive a new task “Shopping List”.
Alice will tell you that another turret has taken over. You can use turrets using the controller in the room. She tells you that she inspected the objects you brought and realized that an object she had seen before could fit these devices.
Go to C-1 Block room 5. The code for the door is 1114. Enter the room and go to the front of the window where you will see the cell phone charger standing outside the glass in space and you will get a new task.
Alice will tell you that the Chief has a device that can clean outside of the ship using cleaning robots. But Alice will tell you that the kitchen is locked and you have to go to the Chef’s friend Steve’s room.
Steve’s room is at C-2 Block 5, just below Alice’s room. The code for the door of the room is 5. You see Steve lying on the bed with his stomach torn. Before Steve died, he wrote on the windows and walls that you should not eat the chef’s pizza.
Take the key to the kitchen from the table.
Use the map to go to the kitchen. Here you have to fight the Chief. When the chief dies, take the key to the Chief’s room. Go to the Chef’s room inside the kitchen. When you get the sound recorder device on the table you will get a new task “Space Clams”. Take control of the cleaning robot outside the spaceship using the controller on the seat.
The cleaner robot can jump with the “Space” key. You can detonate the robot with the left mouse button and release the control of the robot with the E or Esc key. There is also a device with a light beam on the ground. These devices are teleport devices. It will be active when you pass through the next teleporter, and when you enter the first teleporter, it will teleport you to the last teleporter.
“Space Clams” (Side) Reward 1 Techno Coin
When you explode 7 Space Clams, the window of the showcase with the DVD player will open and you will be able to get the DVD Player. The Cleaner Robot will automatically teleport the parts to the trash. The Chef used these mussels in his pizzas and fed them to robots on board.
“Shopping List” Continued
Blow up the Space mussel on the moving platform with propellers by controlling the Cleaner Robot outside the ship. The platform will start moving up and down. Teleport here again using the teleporter and use the mobile platform to go upstairs to the platform.
After activating the teleporter by entering it, detonate the Space mussel that blocks the road. Teleport to the last teleporter again, continue straight and jump onto the opposite platform. When you turn around you will see the charger in front of the window. Jump over the charger to teleport the charger to the trash can.
Go to the kitchen and grab the charger on the floor by the trash can. Return to Alice (Block C-2, room 11). Use the charging cable in the computer and wait for the mobile phone to charge. Get it when the phone is charged. Thus, the “Shopping List” task will be completed. And a cinematic will begin. In the cinematic, you see Alice trying to explode you with the cleaning robot to get rid of you, but the robot loses control and the robot goes over Alice instead of going to you. Before the robot explodes, Alice manages to escape by jumping out of the window.
Soon after, the leader of the technologists Mr. White will contact you and say that he was the one who took control of the cleaning robot and helped you and that the Captain imprisoned him in the Atrium. He will ask you to come to the Atrium by following the Technologists’ clues and he will give you a new task. “Purists”
Celestial Deck part 2
Go to the door near the Power room by following the blue arrows on the floor, visible from the Smart Phone’s screen. Use the frame on the left side of the door. A key will fall on the ground.
Take the key and open the hallway door.
Take the cleaner robot needed for the task “It’zzz minezz bzzzt” on the ground from the right.
There’s also a Quantum Accelerometer here. You will have to come back here later. Quantum Accelerometer are shown on the map with an orange star.
You will see that the other side of the corridor is barred. Take the note on the floor. In the note, you learn that you need termite to unlock the fence, and you need to find Aluminum to make termites. The note also describes how to open the Power room door.Use the frames in the corridor where the power room is to have a “Grand Prix Los Angeles” poster in all frames. Then go to the corridor where the Doctor’s office and Sauna are and have a Robots Concert poster on all the frames there. You will see the Power room door open when you do this.
When you go to the power room and get the note and the key to the toilet, you will get the “Clogged Pipes” task.
Go to the restrooms. Go to the men’s side on the left and you will see that the pipe above is blocked by an Energy Drink. Use the toilets in the following order.
Men’s side 3 – 2 – 3 – 2 – 1
Women’s side 1 – 2 – 3 – 2 – 3
When you take the Energy Drink from the Toilet, the “Clogged Pipes” task will be completed.
Go back to the corridor with the locked fence and use the thermite you made using the aluminum from the Energy Drink in the lock. Follow the path up the stairs on the right side of the corridor and descend the stairs on the other side to the door of the purists’ secret room.
The code of the door is written on the left sign. To see the code, look at the sign with the cell phone. Enter the room using the code.
You will see 4 switches on the wall. Make the LCD TV come down by pulling the two switches in the middle. It says 9387 on the screen of the LCD TV and shows a cupboard in the Restaurant.
When you take the LCD TV, a warning music will start playing and Mr. White will contact you.
Using the map, run towards the Quantum Accelerometer you saw before.
When you pull the wall switch that activates the Quantum Accelerometer, the Accelerometer will remain active for 20 seconds. So don’t use the switch early. Wait until it is completely dark and pull the lever to wait inside the resulting ring of light. After a while, the environment will light up and Weaver will be gone. You can now exit the ring of light.
Go to the restaurant and open the cabinet to the left of the flamingo statue by entering the code 9387 and take the key inside.
Follow the blue arrows on the ground to the C-3 Block gate. Open the door by entering the code on the top sign with your phone. Only 2 rooms are open here. Get the fuse for the elevator by entering room number 4. In the note here, you learn that the Purists think you killed Mark.
Go back to the power room and use the fuse in the fuse box. Activate the fuse box and restore power to the Main elevator by pulling the middle switch.
Go to the Atrium using the elevator.
“It’zzz minezz bzzzt” (Side) Reward 1 Techno Coin
If you haven’t taken the task yet, you will receive it when you see a cleaning robot running around in front of the toilets and carrying a “Selfbalancing Scooter” on its back.
If you pick the cleaner robot next to the Quantum Accelerator, go to room C-1 Block 6 and enter the code 7575 (written under the robot’s body) on the door.
Inside, there are 100 gold coins and an empty Energy drink can on the table. There is also a prototype cleaning robot on the small table in front of the glass. Get the cleaning robot.
Go to the restrooms. Put the prototype robot in front of the door and wait for the cleaning robot to arrive. The robot will take the prototype and drop the Selfbalancing Scooter. You can complete the mission by getting the scooter.
Star Sk8ter(Side Quest) Reward 1 Techno Coin
There is a skateboard in C-1 Block Room 2 but you can’t get it yet because the skateboard is protected by turrets and stands on a weight-sensitive platform.
You learn that you have to put an object of the same weight on the platform. If you have completed the quest “It’zzz minezz bzzzt”, you have already received the item you will put. If you haven’t, take the Cleaner Robot standing on the floor next to the Quantum Accelerometer on the map and return to the room and take the skateboard off the platform. However, you will see that the platform is active. Escape the room now.
Atrium Part 1
When you exit the elevator, Mr. White will tell you to talk to his man on the top floor.There are 2 NPCs on this floor. Dr. Barista and Jim.
Talk to Dr. Barista, he will give you the “Barista” task.
Follow Dr. Barista and wait for the corridor doors to open. Kill 4 enemy robots in two corridors, take the Robot brains off them and return to Dr. Barista.
Dr. Barista will ask you to go to Spare Parts shop and bring 3 robot heads from there.
Go to the corridor near where Dr. Barista is. Go to the very end of the corridor and enter the Spare Parts shop by entering the code 2021 on the door.
First, use the robot on the left and make it turn 2 times.
Go to the middle robot without touching the lasers and use it 3 times by crouching so that the laser does not hit you.
And use the robot with a pizza hat on its head 3 times.
Carefully go to the section where the counter is located, and get 3 robot legs.
Then, again carefully use the robot legs on the robots and have them rotate until the lasers reach the buttons on the top of the switch.
When the lasers of all robots touch the buttons, the panel protecting the switch will open. Use the switch. Showcases will be opened.
Get the Atrium map and 3 Robot heads from the showcases.
Go back to Dr. Barista. She will ask you to bring 1 cask of whiskey.
Go to Lost Cycle drinking club and use the whiskey barrel. Drag the barrel over the big Robot head near Dr. Barista.
If somehow the keg gets stuck somewhere, you can restore the keg to its original location by saving and reloading the game.
Wait for Dr. Barista to activate the Robot head. This Robot head will make your job easier by automatically attacking enemy robots it sees.
The quest will be completed when the Barista opens the entrance to the oilhouse.
Weaver will come if you take the Coffee Machine in the bar. So be prepared. First make sure that Dr. Barista is removing the barricades in front of the stairs. Then, take the stairs to the second floor and go to the room where the Quantum Accelerometer is glowing white or visible on the map. The door to the room is closed. You can see the code with your mobile phone from the left panel. Enter the code and use the switch when it’s dark enough. Wait inside the circle of light until Weaver is gone.
Go to the top floor and talk to Mr. White’s man who is standing near the entrance of the Jazz club. Thus the “Purist” quest will be completed and you will receive a new quest “Mr. White”
Follow Mr. White’s man and wait for the hallway door to open.
It will ask you to activate 5 hidden alarms in the shops shown with red fields on the map.
Enter the corridor through the opening door and go to Pub on the left.
If you look at the drink bottles in the bar with a cell phone, you will see blue shapes.
When you set the hour and minute hands of the three clocks on the opposite wall to match the symbol opposite each clock. The grill that closes the transition between Pub and Arcade will open.
Go to Arcade from here.
Use the foosball machine. If you score 5 goals, the key to GYM will come out of the pinball machine. Gym’s coach dropped his key here while playing foosball.
If the ball remains inaccessible while playing foosball, you can reset the ball from the red button on the head of the machine.
When you win the game, the window of the next showcase will open. Don’t forget to get the Handheld Console from there.
Exit the Arcade, use the left door to go to the opposite corridor and enter the Remote Control room.
Remote Control Room
There are two controls in this room, the one on the right is controlling the car, and the one on the left is the cleaner robot on the twisted steel track. You can complete the “Eye of the tiger” mission by controlling the car. For this task, see the post for the task below.
Use the controls on the left and take control of the cleaning robot on the Twisted Steel track.
Like the track in the first part, you have to reach the end of the track by exploding the things that block your way. If you fall down the track, you can teleport to the last teleport you activated using the teleporter.
Blast the whiskey crates on the lowest floor. Thus, the moving platform will be active. Go to the end of the platform and jump on the opposite teleporter and activate the teleporter. If you fall, you will now be able to teleport here. Blast the Whiskey crates right near the teleporter. Thus, the second mobile platform will also be active.
When you complete the track and come to the finish, the window of the showcase with “Remote Controller” will open.
Get the “Remote Controller”. Also take the cleaning robot on the small table. You can now go near the cleaning robots that are walking around and collect them before they explode themselves. Through the Remote Control, you can control the cleaning robots and enter places you normally cannot enter, go unseen to enemies with the left mouse and detonate them, and with the right mouse you can throw them like grenades even if the Remote Controller is not selected. You can also buy Steward Robots from vending machines.
Use the left vent cover. And then go in using the Remote Controller and go over the button in the ground. Thus, a passage to the lower floor will be opened. If you descend from the gate downstairs with a robot without leaving the control of the robot, you can explode the enemy robot there. Before jumping downstairs. Go to “Beauty Saloon” at the end of the top floor hallway. And while you’re there, don’t forget to open the gate to the Atrium main area.
Under the counter is bullets and power drink. Also, the note here gives you a clue in which order you should use the barber chairs.
Use the number one chair once.
Use chair number three twice.
Finally, use chair number four once.
Be careful, when you use all the chairs, 4 enemy robots will come. You can blow these robots with Cleaner robots. So make sure you have enough robots beforehand.
Return to the Remote Control room and crouch down the passage downstairs to the Fine Jewlry.
You need to activate all the little alarm buttons in this shop. There are as many buttons as each flower pot in the shop. After using the first button, you can find the other buttons by following the beep sounds.
Press the button under the counter.
Press the button below the cash register.
Use the button below the flamingo statue.
Use the button on the bottom of the pot, following the sound.
Use the button below the flower vase on the counter.
Use the switch behind the mirror on the wall behind the counter.
Use the other button below the flamingo statue
Finally, use the button on the pot on the floor behind the counter.
When you use the last button, 4 enemy robots will come and you will activate one more stealth alarm.
Don’t forget to collect the Smart Watch in the showcase as well.
Use the ventilation cover at the back of the counter. Use the Remote Controller to go through here and blast the cases closing the door. Tailor’s door is now open. Go to Tailor using the corridor.
Atrium Part 2
Here are eight mannequins and eight hats on the table. The hats on the mannequins should be in the same color order as the hats on the table.
The color sequence starts from the leftmost mannequin while looking towards the window, Purple, Green, Black, Pink, Blue, Orange, White, Yellow.Use the second mannequin from the right, take his purple hat and attach it to the left-most model.
Take the hat of the rightmost mannequin and attach it to the second one from the left.
Attach the hat of the fourth model from the right to the third mannequin from the left.
Take the pink hat of the rightmost mannequin and attach it to the fourth mannequin from the left
When you take the orange hat of the second mannequin from the right and attach it to the third mannequin from the right, the secret alarm will be activated and enemy robots will come again. From here go to the Billiard Hall in the opposite hallway.
Go inside and speak to Rocket on the right. Rocket will go to the table and put all the balls into the holes in one hit.
Use the billiard table and the ball will randomly enter a hole and you will learn that you need to find someone with good physics knowledge.
Dr. Barista told you that she was a Nuclear Physicist before she became a Barista.
Talk to Dr. Barista, she will ask you to collect 3 radio transmitters.
The first transmitter is attached to the back of the radio near the barista.
The second transmitter is on the second floor, under the wallphone to the left of Tailor.
The last transmitter is on the top floor, under a cocktail table in the car showroom.
After picking up the transmitters, return to the billiard hall.
You can use the mobile phone to see where you will use the transmitters.
The first transmitter is right next to the jukebox,
The second is under the pool table,
The third is on the wall behind the sofa near the Rocket.
Now use the billiard table again and take control of the billiard ball.
Follow the blue track on the table to the end and make sure that all the balls enter the holes at the same time.
Thus, one more hidden alarm will be activated.
Also, the showcase next to the pool table will be opened. Don’t forget to get the action camera from there.
Rocket will attack you saying you cheated. But when he takes some damage, he’ll be friends with you again.
Go to the GYM right next door from here.
Use the boxing machine and when the bag goes down, hit the bag with the baseball bat. The necessary point is marked on the boxing machine to activate the hidden alarm, but you are too strong for that point. So you need someone less powerful.
Talk to Jim “The Strong” on the first floor. He will run to GYM. Follow it.
Jim “The Strong” will stand on a platform in front of the mirror when it comes to GYM. There is a red mark on the mirror. The laser coming out of Jim’s eye must line up with this line.
You can change Jim’s height using the machines at GYM.
Rowing machines will grow Jim while bikes will shrink. The correct order is as follows.
A rowing machine and 3 bicycles.
Wait for Jim to test his strength in boxing machine. When Jim hits the machine, the pointer will come to the marked place and activate the last alarm.
Jim will get angry and attack you for lying to him. When you fight Jim, you can use the oil machine in the room or use the GYM tools and go to the platform where Jim was standing before to regain your strength. Once Jim takes enough damage he will be friends with you again.
Do not forget to get the bottle of GYM Supplement in the opened display.
All alarms are on and the entrance to the Jazz Club is no longer locked.
Now go back to Mr. White’s man at the entrance of the Jazz Club and talk to him and wait for him to open the entrance to the Jazz Club.
Inside there are “Captain’s special guards”. These robots are stronger than others.
Talk to Mr. White downstairs. You will watch a cinematic and find out that you are actually being used by Alice and Mr.White and the Mr.White quest will be completed.
The captain will contact you and ask you to stop Mr.White and give you the task “The White Robot”.
Jump into the hole in the middle of Jazz Club and head to the Boiler Room.
“Eye of the Tiger” (Side) 1 Techno Coin
Use the boxing machine on the first floor and hit it with the baseball bat. You are not strong enough to reach the marked point on the machine, and you only learn that the pointer can come to the mark if something like a truck hits the machine.
Go to the Remote Control room and use the controller on the left to take control of the car. Carefully drive downstairs down the stairs. If the car gets stuck, you can use the controls again and reset the position of the car.
When it comes to the bottom floor, hit the boxing machine at a high speed using the car.
The cover of the showcase in the Remote Control room will open and you will be able to take Energy Drink from it.
“Ambiance” (Side) Reward 4 Techno Coin
Talk to Jim “The Strong” on the First Floor. He will ask you to collect white fluorescent lamps that irritate his eyes.
The first lamp is at the entrance of the oil house on the first floor.
The second lamp is right under a wall lamp on the top floor, between the Car gallery and where Mr. White’s man was standing.
The third lamp is near the second lamp, right across the entrance of the Jazz club.
The last lamp is on the 3rd floor where the library is written on the map. Under one of the large propellers hanging from the ceiling, it’s suspended from the cable. You can get the last lamp by climbing up on the railing from the seats and jumping from there.
If you save the game before, if you fall down, you will avoid going up again.
After getting the last lamp, go back to Jim on the first floor and complete the task.
Boiler Room Part 1
“The White Robot” Continues
Go down the stairs and get the Boiler Room map from the vending machine.
You learn from the note on the wall that some doors are rusted and stuck and can only be opened with a high heat source.
Use the switch and open the door without touching the laser.
When you enter the next room you will receive the quest “The Machinist”.
But right now, we cannot pass to the places we need to go to do this task because the doors are rusty.
So first we have to kill Mr. White’s robot head and get the laser unit from it.Go to the Quantum Accelerator in the Backup Boilers room.
Use the robot head on the left. Now, when you use the Quantum Accelerator, a laser will come out of the robot’s head.
Turn the valve on the opposite side 3 times and bring the pointer to 3 o’clock.
Now take the batteries lying on the ground next to the Quantum accelerator. With these batteries, you can run for a long time without stopping.
Use the quantum accelerator and quickly go to the door heated by the laser, open the door and quickly follow the laser to open the Boiler Disposal door.
When you enter the opened corridor, “The White Robot” quest will be completed.
Follow the corridor and enter the Boiler Disposal room.
Boiler Disposal (Boss Fight)
Once inside, you will see that Mr.White’s robot head is on the ground and you will receive a new quest “The Evil Head”. The robot head will fly towards you and after a while it will start attacking you.
You cannot damage the Robot Head with your weapons.
You will see valves and switches on the walls of the room.
The switches will repair your strength if you are standing on the platform after a while, like GYM tools in the Atrium. It will be very useful in this fight.
Valves are rusted and stuck.
If you can hit the lasers of the robot head against the valves the valves will open and a few power drinks and bullets will be spilled on the ground alongside a bunch of tiny cleaning robots.
In order for the laser of the robot head to hit the valves, stand in front of the valve and move aside while the robot is firing so that the laser hits the valve.
The robot head will heat the platforms with its laser sequentially after every 5 lasers and prevent you from standing on the platform.
But at the same time, if there are cleaning robots on the platform, they will explode and damage the robot head.
When all platforms are warmed up, it will switch to the second phase of the battle.
The robot head will come to you and shoot 5 times with laser. Avoid lasers by making strafe. Then the Robot head will fly up and spill a lot of blue Cleaner Robots. Escape this area and blast them by throwing a cleaning robot if there is one. If you do not have a Cleaning Robot, you can collect it from cleaner robots around.
Then from the robot head, Alice will jump down and attack you. At the same time, the Robot head will go to the other side of the room and pour cleaning robots again, so be careful not to stand on that side.
It will reduce the strength of the Robot Head with the damage you inflict on Alice. So attack Alice with all your might.
The robot head will take Alice and rise after spilling tiny robots a second time.
Platforms and stairs will cool down after a while. Go upstairs again and continue fighting in the same way until the robot head dies.
When the Robot Head (Evil Head) dies, the laser unit will come out.
When you pick up the laser unit from the ground, “The Evil Head” quest will be completed.
You can now use the laser as a weapon and open rusted doors by pressing the “X” key.
Open the door you enter the room using the laser and follow the corridor.
Weaver will come when you get to the middle of the hallway. Just go to the Quantum Accelerometer and use it as usual when the environment is very dark and wait for Weaver to go.
You can now access all indoor areas of the Boiler Room.
Boiler Room Part 2
Go back to the room you first came to the Boiler Room and climb the stairs to the second floor.
Open the door with a laser and enter the Oil pipes cleaning room. There is a valve behind the pipes on the ground here. Take it. You will need two more valves. These two valves are in the Backup Boilers Room.
When you enter Backup Boilers, take the second valve right under the stairs on the left. Then take the stairs upstairs. Hop on the bridge between the Boilers and grab the last Valve from the top of the boiler closest to the entrance and go to the Water tanks chamber.Water tanks
Here you will see the places where you should use the valves in white. You can install the valves but don’t try to use them now.
Go up the stairs and enter the control room.
When you read the note on the table, you learn that water must actively flow from all valves in order to activate the water tanks.
If you turn the valves now, the water flow will stop until you reach the switch in the control room.
To slow down the water flow rate, you have to detonate all air conditioners in the Water tanks room.
First, blow up the air conditioner in the control room.
Then the air conditioner on the wall above the water tanks.
Then at the very end of the room the air conditioner on the wall
And finally, blow up the air conditioner behind a tank on the bottom floor.
Now turn all 3 valves one after the other in no time at all and quickly go up the ladder to the control room. Use the switch. If there is active water in all valves, the water tanks will be active.
Your next task is to clean the oil pipes. Go to Oil Pipes Cleaning on the second floor in the room you first came to Boiler Room.
Oil Pipes Cleaning
Here you will see a control sitting on the table. Using these controls you will take control of a cleaning robot inside the oil pipes.
Looking at the pipe map on the Oil Pipes Cleaning room wall, find 10 Space Clams blocking the pipes and explode them.
With all the Space Clams destroyed, it’s time to clear the boilers. For that, go to the Main Boilers room.
On the note on one of the boilers, you learn that you need to use environmentally friendly green cleaner robots to clean the boilers.
Go up to the second floor and you’ll see a green cleaning robot walking around. Your aim is to make this robot follow you and let them fall through the covers on the boilers.
To do this, take the cover between you and the robot while the robot follows you. As the robot comes towards you, it will fall from the lid into the boiler and clean the boiler.
Once you’ve cleaned all three boilers in this way, jump down and use the oil valve near the Backup Boilers chamber door.
Now you need to activate 6 boilers.
There is a red indicator on each boiler. The boiler will be activated if you turn the valve of the indicator while the two hands are in the same position.
Start all 6 boilers and go back to the first room with the main control panel.
Main Control Panel, First Room
Use Engine Order Telegraph. Answer the phone that will ring. The captain will tell you that he has activated access to Olympia from the main elevator and you have to come to Olympia.
Open the door of the room with the exit sign just below the platform with a laser and use the elevator to go to Celestial Deck.
Go to the main elevator by looking at the map and use the elevator to go to Olympia by pressing the button labeled Olympia.
Olympia Part 1
When you get out of the elevator, “The Machinist” task will be completed and you will see two cleaning robots coming behind you and stealing your remote controller with your laptop and you will get two new tasks. The first mission is “Thief” and the second is “Mission Impremissible”.You will see cleaning robots suspended in the air in Olympia. If you shoot the balloons where these robots hang, the robots will fall to the ground and explode. This is a good way to kill other robots. But if you approach without popping the balloons, it will burst near you and damage you.
One of the new inventions of the technologists at Olympia is turret cleaner robots. These robots continue to clean and do not attack you, but the turrets on them will shoot at you as soon as they see you. The best solution against these turrets is the laser and revolver combo.
You will also see another new enemy type, Techno Shadows, invisible robots here. You can also destroy these robots with the same combo.
Answer the phone. The captain will tell you that he can no longer control laser turrets at the entrance of the bridge and laser turrets can be disabled above the pool. He will also tell you that laser turrets are resistant to any damage. However, it is impossible for us to go on the pool without a remote controller, so first we need to get our stolen items back.
Go to the Bowling Alley. Once inside, you will learn to look around for clues.
When you read a page from the thief’s diary on the table to the left of the jukebox, you learn that the thief was previously followed and caught by technologists.
Take the key under the note and go to Ice Skating by following the blue paint spots with your cell phone.
Here you will see that there is an invisible paint box on the floor to the left of the slot machine at the end of the room.
Get the paint can. And go back to Bowling Alley.
Use the invisible paint on the Thief.
The thief will go on patrol to check his cache. Follow the Thief by hiding behind the jukebox.
With the mobile phone, you can see the thief’s footprints and the objects he used. If the thief sees you, he will run back to the Bowling Alley and if he does not see you after a while, he will continue his patrol where he left off.
The thief will first go to a wall lamp in the Bowling Alley and use the lamp. After the thief is gone, go and use the lamp.
Then follow the footprints on the phone without being seen by the thief.
The thief will often turn around to see if he has been stalked. So make sure there is a certain distance between you.
Second, the thief will activate the lamp on the Tennis Court. Find out what lamp is with your cell phone and use it too.
The thief will then activate the lamp in the Bumper Cars room. Go to this room and use the lamp without being seen by the thief.
And finally, the thief will use a vent in the hallway outside of Bumper Cars.
If you have used all the lamps, use the ventilation cover and retrieve your stolen items.
Thus, the “Thief” quest will be completed.
“Mission Impremissible” Continues
Go to the swimming pool. If you don’t have cleaning robots, you can buy them from the vending machine or you can earn a new Cleaner Robot every 10 seconds with the Cleaner Robot recycling upgrade.
Get inside the pool and break the cover at the bottom of the pool.
Then enter the tunnel under the pool with the Remote Control.
You can go down with the Ctrl key and up with the Space key.
When you enter the tunnel, first go to the left. Because there is a laser turret on the right and it will attack you as soon as it sees you.
There is a button on the floor behind the pipes in the room at the end of the hallway on the left. When you press this button with the cleaning robot, the laser in the other room will be disabled.
Go back through the tunnel to the other room.
In this room, again, there is a button on the floor behind the pipes. When this button is pressed, the vent cover will open.
Go through the ventilation tunnel to the second floor of the Swimming Pool.
Continue straight and at the end of the room you will come to another tunnel on the right. When you enter this tunnel and come over the button on the ground, the laser turrets will be disabled at the entrance of the Captain Bridge.
When you enter the bridge, you learn that the Captain is actually artificial intelligence. Put the laptop in the computer rake on the wall.
So “Mission Impremissible” will be completed and you will receive a new quest “You Spin me round”.
Olympia Part 2
The captain asks you to take an object in the Concert Hall. Go to the Concert Hall and go on stage.
When you use the turntable on the stage, you will be teleported into a room and find yourself on vinyl.
Here you have to escape from the Cleaner Robots and Robots pouring from above. After a while, the laser will descend from the upper part. By jumping over this laser, you can make other robots die by hitting the laser.When all the robots die, you will be teleported back to the Concert Hall.
You can now get the Turntable. But when you get the Turntable, Weaver will come too.
The captain made a tiny copy of the Particle Accelerator that wraps around the entire Olympia around the Quantum Accelerometer in Bumper Cars, and thanks to the labtop you have provided, he will do the necessary calculations and destroy Weaver’s ability to make the environment dark.
Head to Bumper Cars and use the Quantum Accelerometer when it’s dark as usual.
Weaver no longer has the ability to make the environment dark. Unable to stay in the light, he fled into the dark area in the middle of Olympia and will no longer be able to get out of here.
When you answer the phone, the “You Spin me Round” quest will be completed and you will receive a new quest “Space Jam”.
The captain will tell you that you need to get a teleporter for the remote controller in order to enter all parts of the ship and there is a broken teleporter on the second floor of the Basketball Court.
You also find out that the Basketball Court is locked by the Coach. The captain tells you that the Coach was last seen at the Concert Hall. You have to find the Coach and open the door. Go to the Concert Hall.
Follow the road behind the large Particle Accelerator Tube, passing over or under the tables, to the very end of the trail. You will see the Coach’s body on the floor. Use the Coach’s body to slide it to the side and take the Note and Basketball Court key underneath. Go back to the Basketball Court.
When you enter the Basketball Court, the player on the left is your player. She plays slow compared to the other player so she needs your help.
Here, your goal is to get your own player 10 points. Thus, the teleporter to the second floor will be active.
You can either throw Cleaner Robots into your own player’s basket or you can prevent the opponent player from scoring by shooting at the Cleaner Robots before they enter the basket.
Don’t forget to get the shells spawned in the middle of the field at the end of each match.
When your player scores 10 points, the teleporter will be active. Use the teleporter to teleport to the second floor and retrieve Strange Metal from the broken teleporter.
Now, while controlling the Cleaner Robot with the Remote Controller, you will be teleported to the Robot’s location with the right mouse button (if there is enough space) and you will also get your robot back.
Answer the phone. “Space Jam” quest will be completed and you will receive a new quest “Supercomputer”
The captain will tell you that he found out where the Supercomputer is. But the supercomputer is in the corridors in the middle of Olympia where you imprisoned Weaver, and unfortunately you’ll have to get in there.
However, the door of this corridor has been locked by technologists.
The captain asks you to go to the door and examine it with your phone.
Go to the door directly opposite the Bowling Hall door on the Concert Hall side. And look at both sides of the door with your mobile phone. You will see three symbols appear on each side.
All you have to do is find these symbols and unlock the door.
You don’t need a mobile phone to see these symbols.
On the map, you can see the areas with the symbols with the red rectangle.
Bowling Alley (Smart Phone)
Use the teleporter to go up to the second floor. Here you will see the ray of light. Follow the beam of light and go under the tiny coffee table and look up from there and bring the pieces of the symbol together.
Basketball Court (Smiley Face)
Take the teleporter to the second floor and look down near the phone from where the platform ends and complete the Smiley Face symbol.
Swimming Pool (Wifi Symbol)
Go to the second floor using the remote Controller and teleport there. Complete the Wifi symbol on the left column where you first entered the second floor.
Ice Skating (Power Symbol)
Head to the back of the Particle Accelerator tube and close to the wall, crouch down to the left of the Healing Potion and bullets and look up to complete the Power symbol.
Bumper Cars (Euro Symbol)
When entering Bumper Cars, complete the Euro symbol on the car on the far left.
Tennis Court (Forward Symbol)
Teleport to the second floor from the teleporter and jump on the Lockers below. Then climb onto the particle accelerator pipe by jumping over the scoreboards on the wall. And crouch down in the middle of the pipe to complete the forward symbol.
Olympia Part 3
All the symbols are lit up. Now go back to the door of the corridor opposite Bowling Alley and go inside. Answer the phone.
The captain will warn you not to look at Weaver. You will receive damage every time you look at Weaver.
If Weaver sees your Cleaner Robot, he will detonate it too.
Start controlling the cleaner robot with remote controller without leaving the place where the phone is. Hiding behind the Space Clam body on the ground, wait for Weaver to go. Run down the corridor and blast the Space Clams blocking your way with lasers, popping balloons or your cleaner robots.
The first time you turn right you will see a Quantum Accelerometer.
Go to the Quantum Accelerometer and use your Cleaner robot to wait for Weaver to arrive.
When Weaver comes, wait until he gets close to the quantum Accelerometer. As soon as you see Weaver, turn and use the switch. Weaver will not see you and will pass by.
When Weaver goes, turn right and follow the corridor. Try not to linger because Weaver will be back soon.
Killing the Space Clam blocking your path, crouch down and follow the corridor under the giant Space Clam arm.
When you reach the end of the corridor, look at the panel next to the door with your mobile phone and find out the randomly generated single digit door code. Open the code by entering the door and go inside. If Weaver hasn’t seen you before, you’re safe in this room Weaver won’t come here.
Teleport to the next area using the teleporter.
Use the cleaner robot to move down the corridor where you are teleported. After a while, you will see a vent cover on the floor and an empty space on the left. Enter there and look outside and wait for Weaver’s arrival. If you are in the ventilation tunnel Weaver will not see the Cleaner robot and will continue on its way.
Do not go out immediately, wait for 5 seconds and then teleport there. Run and follow the corridor.
Enter the door by learning the code of the door using your phone from the panel at the end of the corridor.
You will find the Supercomputer in this room.
Take the supercomputer and teleport using the teleporter in the same room. You will find yourself in a safe room. You don’t need to be afraid of Weaver anymore.
Get out of the room and return to the bridge and use the Supercomputer at Computer rake.
Start the computer using computer rake again.
The Captain has taken full control of the ship thanks to the Supercomputer and can now destroy Weaver using the Particle Accelerator.
Exit any of the doors on either side of the room, go to the bridge and use the switch upstairs.
When you use this switch you will see a cinematic showing the end of Weaver
That’s all we are sharing today in TechnoTsunami Walkthrough Guide, if there are anything you want to add please feel free to leave a comment below.