Baldur’s Gate 3 has a lot of secret or hidden items for you to equip. At this moment in Early Access, Baldur’s Gate 3 does not emulate the dreaded attunement slots that are common with particularly powerful magical items. You only have to deal with juggling conflicting item locations (you can only wear one helmet, one set of armor etc.)
Going into the Upper Layers of the Temple where you find Shadowheart (you can enter by either tricking the door man, picking the lock, or breaking the tiling with the rock) you will eventually find a library looking room with a statue. If your crew passes a Perception check, you will find a button to unlock the deeper section of the Temple.
One side of the temple has a large sarcophagus with a booby trap, a lance and a key. Use the boxes and vases throughout the room to subdue the gas vents (there are at least six, one by the exit, one by the way you entered the room, and two on each side). Traps will shoot exploding fire balls at you from either side if you do not disable them after opening the Sacrophagus. You can outmanuever this by separating your cast to one side of the room, and leaving one character to stop the traps.
Inside the Sarcophagus is a Lance and a Key.
In regards, to the lance, I’ve noticed that the True Strike effect activation appears to work even if you make a ranged attack or a spell attack. I haven’t used it enough to be 100% certain, but it doesn’t seem to be restricted to only melee.
Use the key on the large doors opposite the Sarcophagus room to find another place to loot. This area is safe to explore until you push a button in the alcove, at the top of the stairs, left of the statue (which also requires a perception check to find). 4-5 Skeletons will wake up (one with about triple health). Defeating them all will let you safely explore the opened room. Inside is a necklace that lets you cast the Level 3 Speak With Dead spell. You can cast it as many times per day, but it only works on any given corpse once.
Druid Grove: Raid Defense, Za’Krug’s Corpse
After the skirmish outside the Druid Grove, the defeated Goblins can be looted.
Be mindful, that unless you get mark of the Absolute branded on you from Priestess Gut, that debuff will hit will your character and any enemies they smack.
Your party is generally unsupportive of the mark, so be mindful.
Of your party members, Asterion as a Thief is the best user of these: if you give him two Light one-handed weapons, he can make up to Four attacks in one turn using both Bonus Actions to make Off-hand Attacks. This means he’ll have up to four chances to activate the Bane effect.
If you don’t want to get the Mark of the Absolute, I don’t recommend using these, as you will get the Bane effect on yourself too, and there are other options for gloves.
Druid Grove, The Hollow: Trader, Arron
You can barter with him for healing potions, scrolls, and some magic items.
Being able to Summon Water doesn’t seem too useful, but it’s a surprisingly nice utility option to give Wizards early on to be able to deal with the surprisingly large amount of fire you’re going to come across. Especially since you don’t usually have Wizards make Melee attacks.
No gimmicks here, it’s just 1 point better than normal Leather armor. A nice but expensive upgrade for Asterion, Wyll, or the PC.
Druid Grove: Trader, Auntie Ethel
Note to self: Find out what she sells.
Druid Grove, Secluded Cove: The Harpy’s Nest
If you go down toward the beach from the Druid’s Grove, you’ll encounter a sidequest as a boy is attacked by Harpies. If you follow the rock outcroppings, you will find their nest which hides a ring.
Druid Grove: Secret Passage Heavy Chest
Between the Druid’s Inner Sanctum, the outside map, and the platform behind Senna’s jail cell is a room.
In Druid Grove, find the Two Tieflings contemplating ending a Goblin prisoner’s life. Resolve the situation as you wish.
When the conversation is over, go to the back of the cage to find a platform. Jump to it. If you pass a perception check, the door will be openable.
Inside is a cavern with 4 Goblins harassing a gnome (who is at 1 HP, it is not necessary to save him).
Be careful entering this area: the Wolf Statue on the right side will shoot fireballs at you when you reach the first mud patch. You can apparently shoot the statue until it breaks with bows but I’ve found that you can also appear to sneak past the statue.
Resolve the goblins’ presence. On the right side, near the bend that leads upward is a spot that you can jump from to an island (you will likely take fall damage: casting Feather Fall or using a Thief to reduce the damage can help if your health is low). The island has a corpse with a key for the chest at the top of the bend. Jump back across and climb the bend for your prize.
I personally do not believe this is a particularly good quarterstaff. Melee characters that would like enemies to be Ensnared have access to better options, while spellcasters like Gale would prefer something like Rain Dancer for Utility.
Druid Grove, Hidden Vault
After acquiring the Wolf Rune, you can place it back into the statue near where Nettie is. It will activate a secret stair case into a hidden vault. On the table is the spear, Sorrow.
In a box on the right, are the Robes of Summer.
In one of the three stacked crates on the left side, is a single vial of Wyvern Poison.
Blighted Village: Lurk the Enlightened
A trio of Orcs stand guard inside a house in the Blighted Village. While the other two Orcs can be kited more cleverly from outside the houses’ windows with bows and spells, Lurk himself will cast spells like Mirror Image, Firebolt on top of make use of his great strength. He can be looted after defeating him.
Gale appreciates this the most before Level 4, being a 16 INT Wizard. At Level 4 you can give it to anyone else in the party when you bump up his INT (Lae’Zel is she’s an Eldritch Knight, Asterion if he’s an Arcane Trickster, anyone else who wants to be good at INT).
Blighted Village: Well Dungeon
Looking inside the bottom of the Well can reveal a mini-dungeon (requires some skill checks to access) with Ettins, Shift Spiders and a beefy Spider queen with around ~150 HP. A lab near the dungeon’s entrance has Spiderstep Boots which will protect you from being affected by Web and similar effects.
At the end of the dungeon is the Spider Queen who will summon small shift Spiders with 5 HP to swarm you. I recommend using a Potion of Giant Strength (purchasable from Auntie Ethel in the Druid Grove) to push the Queen off of the rock outings for ~50 damage a pop. After defeating her, you will find Poisoner’s Robes, a Story gem worth some money, and a Rune to warp outside.
The robes at the moment are an option for Gale or a Wizard PC, but the only way to make use of them is to pick up Poison Spray, or one of the other poison spells (there are two or three). It’s technically better than the default?
If you don’t want to use Poison spells, you can sell it for cash, but it is the only set of robes I’ve found. Poison is generally heavily resisted or immune in 5E, but I haven’t felt like it’s completely unusable for Gale.
Paladin of Tyr: Sword of Justice
There is a sidequest that involves examining the stories of an injured Tiefling and a party of four defending a house near by.
If you side with the Tiefling, you can pick up the Sword of Justice from the Paladin of Tyr.
Goblin Camp: Trader, Novice Grat
I’ll be honest, I don’t know what he sells. I didn’t notice him when I first visited, and by the time I knew he existed, he was already hostile. I assume he sells magic items to you like every other trader.
I found the Warpick+1, Greatsword+1, and Greatclub+1 that was originally being sold by the Halfling inside on his corpse. (Notably, the Halfling Merchant’s corpse didn’t have those items when I looted her, but they were available for purchase when I talked to her the first time. I don’t know if this is the system adjusting for my behavior or if there’s a little NPC economy).
Shattered Sanctum: The Goblin Leaders
If you fight and defeat Princess Gut, she will have a number of things in her belongings, including these two goodies.
If you’re going to take them from her anyway, I suggest trying to get the mark of the absolute from her first so that they don’t penalize you. (This means talking to her successfully before rescuing the Bear, or not having it accompany you after saving it.)
The shield allows you to cast a re-named Shield of Faith once per day.
Priestess Gut is a tough fight on her throne, but you can talk to her privately in her chambers with a single character. Have your intended face for the interaction split off from the rest of your party by dragging them off of the chains in the bottom left corner. Your other characters can enter separately, hide in the corner and waiting for the fight to start. Once it does, taken your hidden characters and open fire. You can also place traps around her while she waits for you to talk to her (explosive barrels) and blow her up.
Defeating Dror Ragzlin, Warlord of the Absolute, will provide you with Faithbreaker. A nice melee upgrade for Shadowheart from her default mace or a generic shortsword.
Defeating Minthara, the Drow Cleric of the Absolute, will give you a Mace and an Amulet of Misty Step.
Defeating Torturer Spike, will give you a Jagged Spear. I am not entirely sure what the Maim effect does as I have not experimented with it.
One last note about the Goblin Leaders: if any of them manage to get a call for help off, the rest of the Shatter Sanctum, and the Goblin forces outside the keep will become hostile to you, seemingly permanently. If you want to keep the grunts none the wiser, you need to eliminate them before that happens, with no witnesses. Priestess Gut is the easiest, as she gladly walks into her chambers to talk to you alone. Making good use of the Stealth / Surprise round ambushes may help with this.
Shattered Sanctum: Trader, Roah Moonglow
A Halfing trader inside the Goblin Fortress, Roah offers a variety of +1 Magic Weapons. None of them have any particular effects beyond this, so instead of dropping the usual card for each one; I’m going to include a picture of her inventory, and include a simple list. (She does have a small variety of helmets and gloves that also provide minor bonuses but these are considered generic equipment. They are however, much cheaper!)
- Chain Shirt+1
Shattered Sanctum: Misc
In a chest near the Suspicious Meat where the two Goblins stand when you come in is a chest containing an amulet. It is considered stealing to take it while the Goblins are alive, and they will warn you not to touch it.
You can use the Beastmaster’s Chain to talk to Scratch, the Owlbear, the rats inside Shattered Sanctum at the very least.
Outside the Worg Pens is a Skeleton lying in the remains of an open casket. It has a Ring of Poison Resistance. Poison doesn’t seem to be a particularly significant threat, but it’s a magic ring!
There is a small balcony behind the Warlord’s throne that is filled with ornate chests. In one of them is a necklace. It is a minor healing Cantrip that recharges on a long rest, making it a good out-of-combat heal or a mid-combat heal for Elves. Getting access to this amulet likely requires at least meeting the Warlord (I don’t think you can walk up the stairs on either side without triggering his introduction event).
There is a skeleton in the back that can be looted safely after defeating the Mother Owlbear (it is not necessary to kill the cub to explore safely). It is wearing some Medium Armor.
Reforge: Owlbear Spear
There are two parts of this weapon that can be found inside the body of a dying dwarf, and the mother Owlbear. When brought to a smithing anvil, you can reform them into a Lance.
A pair of Minotaurs are wandering the Underdark near the Fort, beyond the Rapport Spores. One of them is carrying an amulet.
A trade-off item like this may make sense to equip in the middle of a fight when you know how a target is attacking, but I don’t value the Resistance enough to pick up a vulnerability and lose an equipment slot for something else.
Underdark, Ebonlake Grotto: Trader, Blurg the Hobgoblin
Living in a Myconoid colony is a Hobgoblin Trader named Blurg. He has several items available for purchase.
A nice replacement for an Level 4 18 INT Wizard, or for someone who doesn’t have any other good headwear.
A trinket for Gale, Wyll, Lae’Zel, or a PC without Darkvision. Asterion, Shadowheart both have natural Darkvision and do not benefit from this. I generally prefer to explore with a character with Darkvision, but if you can’t/refuse to use Asterion and Shadowheart, and your character doesn’t have Darkvision, this is goes from rather worthless to a substitute for the Light cantrip. As a reminder, Wyll can get Darkvision with one of his Invocations at Level 2; however, with how few rings I’ve found, I think the Invocation is more valuable for Wyll than the equipment slot. Consider it a trade-up between cash and a class feature for Wyll.
Giving Magic Missiles some extra bite is a nice option, since it never uses attack rolls or saving throws, and the Shield spell is nowhere to be seen in Early Access. This is probably one of my favorite items: it’s just a fun idea.
Underdark, Ebonlake Grotto: Trader, Derryth Bonecloak
Our sassy merchant friend has a number of toys.
Of these four, the Herbalist Gloves are best for Shadowheart or Gale (if you’ve used Spell Scrolls to teach him healling spells). The bows are a trade off of power vs. cost. No character has Extra Attack in Early Access so the loading property isn’t really a drawback. The Heavy Crossbow+1 is probably Lae’Zel’s best ranged option before Level 5. The Light Crossbow+1 is for anyone else who needs an upgraded range option (except Wyll who has Eldritch Blast). The Shortbow+1 may become a better option for characters who pick up Extra Attack when Level 5 becomes available (because of the Loading attribute on Crossbows).
Underdark, Ebonlake Grotto: Hidden House
Near the other trader’s house/tent, is a hidden “building” who entrance is a mess of vines you can part with a Perception check (although entering appears to be breaking and entering). Inside is a cowl.
If you clear out the Duergar at the Decrepit Village for Soverign Shaw, he will unlock the house and let you take the cowl.
Underdark, Decrepit Village
I don’t exactly know how I got to this spot, so I’m going to show a map location for “where is this?”
There is a Deep Gnome corpse that holds a sword.
I think this is a solid weapon choice for Asterion’s Sneak Attack: if you can Backstab unaware enemies, you can remove a solid chunk of health or eliminate weaker enemies outright.
Not too far away, there is an encounter with some Duergar. Their Leader, Gekh Coal, the Slave-Hunter can be fought for a two-handed Axe. When he and his minions are defeated, you can talk to Soverign Shaw for access to a Very Rare Cowl.
Underdark: Arcane Tower
There is an unlockable chest behind the 1st Arcane Turret. Inside is a Light Hammer.
A nice off-hand weapon.
There are a set of boots called “Mystra’s Grace” hidden in a “Chest of the Mundane” inside on the right balcony….I’m not sure if it does anything, but it has special item aura.
There is a Heavy Chest near the Arcane Tower and Underdark – Beach Runes, that can be opened for Drow Studded Leather. It technically isn’t magical, but it’s 12+DEX and has a small bonus to Stealth which is noteworthy. It can be found around here.
Kagha, the Archdruid
In my run, Arabella died, and her mother took revenge on Kagha by poisoning her. I imagine if you side with the goblins and fight the grove, or if you simply fight Kagha herself, you will get a similar result.
Anyway, Kagha dropped this amulet on her death.
Something isn’t quite right at Auntie Ethel’s Teahouse. If you pursue the matter, Auntie Ethel will have to make a showing. Defeating her earns you a quarterstaff.
That’s all we are sharing today in Baldur’s Gate 3 Cool Loot and Where to Find it, if there are anything you want to add please feel free to leave a comment below and we’ll see you soon.
Credit to L Ψ Kongroo