For Brawlhalla begginners, while fighting games are much easier to comprehend on a base level compared to a MOBA, keep hitting someone until they have no health or hitting them until they get knocked off stage, there is a lot of in-depth terminology when it comes to understanding high level play. So, this guide hopes to give you a basic definition for many of the terms you will hear commentators use when casting tournament matches.
What is Data Crunching?
Imagine playing lets say hammer for example:
Watching countless footage of top players playing the weapon then comparing what works to what doesn’t
Then practice interactions where you can successfully win a “trade” or gain an “advantage state”
Write it down and repeat it until it becomes a muscle memory thing similar to some movement habits you might have picked up.
Not only will this allow you to then focus on other things in the game but the more data you have the better your game plan can be statistically speaking.
That way you can play effectively while also bettering yourself in the process.
What is a frame?
What is Frame Advantage?
What is a Frame Trap?
What is a Hurtbox and Hitbox?
What is Footsies?
The concept of footsies is so huge that you can’t really pin it down in a specific way. It encompasses all of the important fighting game ideas: spacing, baiting, zoning, whiff punishes, corner pressure, the list goes on and on. Your understanding of footsies will only grow as you continue to learn and master various aspects of fighting games.
What is a whiff and whiff punish?
What is playing Passive or Safe?
What is Baiting?
What is Hit Confirm?
What is a Mixup?
What are Matchups?
That’s all we are sharing today in Brawlhalla Basic Guide for Beginners (Learning The Game), if there are anything you want to add please feel free to leave a comment below.