Song of Farca: Prologue 100% Walkthrough & Achievement Guide

Song of Farca: Prologue 100% Walkthrough & Achievement Guide

26.02.2021 0 By Butcher79

Our walkthrough of the Song of Farca: Prologue will guide you through all the difficulties of the game and give you the opportunity to unlock 100 % of the achievements.

Game Mechanics

The game has 3 main mechanics:

– visiting a location

  • cameras make an area visible.
  • documents, tablets or phones contain clues.
  • Router enables more cameras.
  • alarms, switches or other options can be used to distract guards away to unlock something.

– calling someone

  • Normal dialog options don’t really matter.
  • whenever a pink option appears you can object it with either a physical clue
    or with a conclusion, this is a combination of 2 word clues.

– analyzing clues

  • Whenever you click on yellow text it will get added to your clue info.
  • when you go to the clue menu and click on one, a yellow circle can appear clicking it will analyze further.

Song of Farca Achievement Guide

Pet DetectivePet Detective
A-a-alrighty then
Zoom! Enhance!Zoom! Enhance!
Who knew you could actually do it?
You can handle the truth
Maybe it’s a possible new career?
Finished InternetFinished Internet
And they said it was impossible.
You’ve seen some shit.
Batteries IncludedBatteries Included
Assembled the full package.
If you save a knight, you become a knight.

Below is the walkthrough guide on how you can obtain all achievements.

Pet Detective

  • Start the story

Zoom! Enhance!

  • Visit cliffside

  • Analyze the footage (choose the following):

    1. Mechanical dog

    2. Angry guy

    3. Plate with 2 yellow triangles

Continue reading below…


  • Call Maurice

  • Choose track van at the end

  • Visit Farcan Hounds

  • Call Carl

  • Call Simon with the following objections:

    • Dog thief

    • Dog tracker


  • Daughter calls you

  • Visit DNT

  • Call Carl

  • Analyze chip

    • Choose chip without the red dot and with 1 port on the edge

Finished Internet

  • Investigate henning and D

  • Visit the manager’s office

  • Investigate Shatze


  • Call Alexa with the following objections:

    • Dog thief

    • Conclusion > frequency hack (other option doesn’t matter)

    • Conclusion > coerced (other option doesn’t matter)

  • Daughter calls you

  • Visit Basement

Batteries Included and Knighted

  • Call Alexa with the following objections:

    • Dog pit picture

    • Chip

    • Conclusion > D is pleased with Alexa’s work + D is only using the chassis

  • Visit storage

  • Call Simon with the following objections:

    • Thief

    • Conclusion > errand boy + talking sh*t to boss

    • Conclusion > ill + 61 years old

    • Conclusion > pick the 2 mystery meeting options

  • Visit Warehouse

  • Call Carl