The Skeld Map Basics in Among Us

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The Skeld Map Basics in Among Us

These guide will be helpful as for novice players to learn basic info, as for experienced players to come up with some new tricks.

Guide to The Skeld Map

Introduction



While surfing different guides, I found a list of things you need to know about a map. And decided, that it would be cool to create full list of info about map The Skeld. Using this info, you will be able to better catch impostors and better pretend as impostor. Lets go!

Map



Lets start with the simplest – map of the area.



People spawn in cafeteria around the table with button for emergency meetings

One Step Tasks



When you finish one of these tasks, task bar moves. Now moving to task themselves:

Swipe card

In admin. Takes 2-3 seconds, but sometimes it takes longer because people fail to complete it on the first try. No animation.



Start reactor

In reactor. Takes around 16 seconds, but if you make a mistake, you should start over. No animation.



Unlock Manifolds

In reactor. Takes around 7 seconds but if you make a mistake, you should start over. No animation.



Clean O2 filter

In O2. Takes around 6-8 seconds. No animation.



Submit scan

In medbay. Takes exactly 10 seconds. You can see an animation of the first picture.



 

Prime shields

In shields. Takes 2-3 seconds. After you complete this task, shields on photo start glowing (if they weren’t glowing before that)

  

Calibrate distributor

In electrical. In best case scenario takes around 4 seconds but may take much more because this task is difficult. No animation



Clear asteroids

In weapons. Takes around 12 seconds. Animation is, these guns are shooting.

 

Stabilize steering

In navigation. Takes around 2 seconds, really easy task. No animation.



Chart course

In navigation. Takes 4-6 seconds. No animation.



Several Steps Tasks



Task bar moves only when the last step of task is completed.


Download (upload) data

First step may be in on of there rooms: cafeteria, weapons, navigation, communications, electrical. Second (and last) step in in admin room. Downloading and uploading takes from 9 to 12 seconds. No animation



Empty garbage/Empty chute

First step in cafeteria or O2. Second (and last) step in storage. Takes 2-4 seconds. Animation is on the first picture.

  

Fuel engines

First and third step in storage. Second step in upper engine. Fourth (and last) step in lower engine. Takes 4 seconds. No animation.

 

Divert power

First step in electrical. Second (and last) step in one of there rooms: security, o2, communications, upper and lower engines, navigation, shields, weapons (but not in reactor). Takes 1-2 seconds. No animation.

  

Align engine output

One step in upper engine and the other one in lower engine. Takes 2 seconds. No animation.



Inspect sample

In medbay. Each first and second step take around 2 seconds, but you also have to wait 60 seconds between steps. No animation.



Fix wiring

Consists of 3 steps in these rooms: electrical, storage, admin, navigation, cafeteria, security. They always go in this order, for example you will never fix wiring in storage after fixing it in admin. Takes around 5 seconds (but some people manage to do it faster). No animation.

 

Monitoring Panels



You can use these panels to monitor activity in the ship and you are likely to found some clues. There are two such panels in this map.

Admin panel

In admin room. With this, you can check how many people are there in each room.



Note 1. Corpses count as people as well, so if someone is staying for too long is some room, they are probably dead.

Note 2: Impostors hiding in vents count as people as well, so if someone disappears in one room and someone appears in another room at the same moment, you can be 99% sure that this is venting.


Security cams

In security. When someone (except ghosts) is using cams right now, all cams are blinking red. Here you can see which camera shows which area:

  

Vents System



Impostor are able to use vents to hide, hunt or get to some place faster. Here is the map of all vents in The Skeld.



Sabotages



To distract crew from doing tasks or avert attention from their crimes, Impostors are able to use various sabotages.

Close doors

Close all doors in a room for 10 seconds (cooldown is 17 seconds after closing or 7 seconds after opening again). You can close several doors simultaneously and use right after using others sabotages (while they are on cooldown).



Oxygen depleted

If not fixed and no body reported in 30 seconds, crew will lose. To fix you have to enter 2 5-digit codes, one in admin, one in o2.

 

Reactor meltdown

If not fixed and no body reported in 30 seconds, crew will lose. To fix you have to press and hold two hand readers in reactor at the same time. One hand reader is on top and one is on bottom of reactor.



Lights out

Until fixed, crew’s vision will be 5 times worse (you are nearly blind). To fix you have to turn on switches. This panel is same for everyone, so you may interfere with other people who fix this sabotage (or impostor who is making worse on purpose).



Comms sabotaged

Until fixed, you can’t see your task list, task bar and use monitoring panels.



Note: During sabotages (except closed doors) you can’t call an emergency meeting.

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