Torchlight III - Sharpshooter: 'Bloodseeker Build'

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Torchlight III – Sharpshooter: ‘Bloodseeker Build’

A ranged focused Sharpshooter class build and build walkthrough that centres around Heartseeker and Bleeding.

guide

Introduction

[This section is skippable if desired!]
[This section of the guide is the same or similar to my previous guide(s)]

Hello, this is my (Early Access Version) Sharpshooter guide for the ‘Bloodseeker Build’
In this guide I will be breaking down: the Skill Tree, the Legendarium, the Relic TreeDesired Stat Bonuses on equipment, the Play Style for this build and much more!

I will break the guide up into easy to navigate sections for readability, making returning to this guide for a quick reminder on things a simple task. At the bottom will be extras including notes, closing thoughts and any tips or tricks I have to offer.

Before I begin, here’s a little background of me:
ARPG’s are my favourite genre and Torchlight II is pretty much my favourite game of all time, having sunk 400+ hours into it and that’s without ever using mods. I’ve played a whole bunch of the ‘big’ names in the ARPG scene, like Grim Dawn, Path of Exile and Diablo 3. I’ve always wanted to share my builds from the likes of Torchlight II, but, I assumed that by the time I got into the endgame and really started tinkering with theory-crafting, most players had already moved on to other games by then, or were playing with mods anyways. So, I’ve made sure to be on time for this one, haha!

I’d also just like to mention that this is just my second guide (you can find my first guide, for the Forged class, here on Steam). So, feedback is more than welcome. Hope you enjoy! 🙂

NOTE: Even though this is a build guide for the Sharpshooter class, a lot of the information can be universal, such as the ‘Tips & Tricks’ and ‘Pet Skill Overview’ sections, so it may be worth a look through even if you’re not playing Sharpshooter.
 
 

Acronyms & Terms Explained

[This section is skippable if desired!]
[This section of the guide is the same or similar to my previous guide(s)]


To make this guide as beginner friendly as possible, here is a list of all the acronyms used throughout the guide:


Acronyms;
  • ARPG – Action Roleplaying Game (like TL3 :P)
  • DPS – Damage Per Second
  • AoE – Area Of Effect
  • CC – Crowd Control (like stun, slow etc.)
  • CD – Cooldown (the time it takes for something to be usable again)
  • TTK – Time To Kill (how long it takes for an enemy to die)
  • HP – Health Points (the amount of health your character has)
  • DoT – Damage Over Time (these are ailments or conditions that cause enemies to lose HP over a period of time, such as bleeding)
  • OPW/1PW – One Point Wonder (a skill or passive that gives a lot for only 1 point)


Terms;
  • Squishy – A character that has a low HP pool or is susceptible to high incoming damage.
  • Ammo Starving – This simply means running out of our class resource: Ammo. Reduced ammo starving = a longer time before we need to press Reload.

NOTE: If any are missing from these lists please let me know in the comments and I’ll add them. Thanks
 
 

Who Is This Build For / Not For?

[This section is skippable if desired!]

In this section of the guide I will give a quick bullet point list explaining who this build will be (and won’t be) most enjoyable for.

This build is for;
  • ➤Those who prefer ranged combat. Although it is possible to make a melee Sharpshooter, the name implies it’s better from a distance. So, this build is for the people that don’t want to get too close to their enemies.
  • ➤Those who like to rely on one or few skills in ARPG titles. This entire build centres mostly around 1 or 2 abilities. The rest is added utility.
  • ➤People who don’t like robots or bug exploiting. Like I mentioned in my Forged guide, the robot isn’t for everyone! Also, you’d be right in thinking that this is another dig at the Dusk Mages. The nerf is confirmed and on the way though – *evil laugh*.

This build is not for;
  • ➤Those who prefer to fight in melee. As stated above. It’s a ranged build guide. If you do like melee oriented builds you could check out my Forged guide! 🙂
  • ➤Those who like to play piano builds. If you like variety in your builds and like to be always mashing at keys, this build might not be for you. You could find the simple play style to be boring, since the majority of combat consists of holding down your mouse button and well… not much else.
  • ➤Those who like to follow a ‘meta’. This build is not the optimum Sharpshooter build at the time of writing this guide. Simply because I am choosing not to play with Targeted Strikes – currently that skill outshines the entirety of the Precision skill tree. I’m having plenty of fun and still dish out more than ample damage with Tight Grouping, though. *shrugs*

NOTE: Tight Grouping got hit with a 50% Weapon Damage reduction, now only dealing 150%, down from 200% and wayyy earlier in Early Access 290% (?!)… It may be time to consider swapping out Tight Grouping for Targeted Strikes 😐 *sigh*
 
 

Build Summary

[This section is skippable if desired!]

This build for the Sharpshooter class, focuses on the Precision skill tree, specifically the Heartseeker skill for high burst damage and Tight Grouping skill for AoE. This build pairs itself nicely with the Blood Drinker Relic, hence the name of the build. Using the active ability Spinning Blade, along with Tight Grouping and complimentary buffs and debuffs, this build can pull off some high AoE and DoT damage burst, and the Heartseeker skill is perfect for toppling bosses and elites.

As seemingly with most builds in Torchlight III, it really starts to come to life from level 15 onward.

NOTE: This build is designed for Ridiculous Difficulty. At the time of writing this guide I do not recommend playing this build on Hardcore, due to bugs and balancing. However, it is far more viable than my previous Forged guide, since we are playing at range.
 
 

Levelling

The following sections of the guide, labelled as ‘Levelling:’ will be going over all you need to know while progressing through the game. It is worth noting that these sections assume one or more of the following;

You are…
A) Starting your first character (this could be when there’s a wipe, the game enters it’s official launch, or you’re a new player entirely).
B) Starting your first Sharpshooter.
C) Don’t having many/any of your Legendarium Affixes unlocked.
D) Are unlikely to be using any BiS items as of yet, due to still levelling through to sixty.
 
 

Levelling: The Skill Tree

While levelling, the consensus for point allocation is mostly about optimising story clear speed and getting the Core Build online in as short of a time as possible. There are two ways in which to do this. First, you can level all of your skills to the milestones needed/wantedor alternatively you can level them to the minimum you need in anticipation of the Class Set bonus Skill PointsDepending on how much you want to rely on respeccing later will determine which way you choose.

Core Build

– This is what I consider the core foundation of the Bloodseeker Build. These points are non-negotiable and are needed for the build to function as intended. Beyond these points it is more-so personal preference than necessity.

The Core Build is made of up 53 Skill Points. This means you could have the foundations fully built by level 45, (including all bonus Skill Points). If you are taking skills to their milestone numbers, this is instead 65 points – this way would require level 55.

Personally I recommend a bit of both, I tend to take skills to their milestones whilst levelling through Act 1 and 2. Once into Act 3 I start switching points around, usually by now you have found at least one of the needed set pieces.
 
 

Levelling: Skill Tree Walkthrough

This section of the guide, walks you through the process of ranking up your skills to be as optimised as possible throughout the entire game. With 70 points, we can afford to mix and match some of the passive bonuses to taste, but this is my recommended path to take.

NOTE: All the ‘[bonus]’ points are referring to the extra point we get every 5 levels, starting at 5 and ending at 50, for anyone unaware.

Skill Tree Levelling Order

  • ➤Level 1: Tight Grouping. This one gets selected for you.
  • ➤Level 2: Spinning Blade. Pick this up early for a guarantee’d AoE bleed.
  • ➤Level 3: Bloodletter. This essentially doubles your Bleed DoTs damage, amazing as a one point wonder, at least for now.
  • ➤Level 4: Tight Grouping. More damage. Easy.
  • ➤Level 5: Ghost Visage. Finally, our movement skill!
  • ➤Level 5 [bonus]: Blood Seekers. A very, very good investment. For just one point, we have a semi-regular 25% damage buff along with some sustain and free DPS from our missiles.
  • ➤Level 9: 4x – Tight Grouping. We hit our Tier 2 bonus here, but it’s nothing too exciting, the main thing is that it’s damage is increasing.
  • ➤Level 10: Reload. Essential to almost any Sharpshooter build. Pick this up straight away to help with ammo starving.
  • ➤Level 10 [bonus]: Sacrifice To Goose. A decent DPS boost in the shape of a debuff, it has almost permanent upkeep.
  • ➤Level 13: 3x – Rupture. A large part of the builds damage is down to Rupture. Invest three points for now for somewhat reliable proc chance.
  • ➤Level 15 & [bonus]: 3x Heartseeker. Save up and throw three points into this skill immediately to remove the ammo cost.
  • ➤Level 19: 4x – Tight Grouping. Our AoE skill is now maxed out. You should be having little trouble with groups of regular mobs now, the Tier 3 bonus gives us a nice DPS boost.
  • ➤Level 20 & [bonus]: 2x Bloody Chalice. Pick this up when it unlocks at 20. In all fairness, I don’t care much for the chalices, it’s the Physical Damage bonus I really like.
  • ➤Level 23: 3x – Bloody Chalice. Finish off this passive for even more damage.
  • ➤Level 25: 2x – Rupture. Here we bring our Rupture procs to their maximum potential.
  • ➤Level 25 [bonus]: Reload. Use your level 25 bonus Skill Point to start working towards the Tier 2 passive.
  • ➤Level 29: 4x – Reload. Ah, yes. More damage. Lovely.
  • ➤Level 35 & 2x – [bonus]: 7x – Heartseeker. Max out our burst damage skill. This skill is essentially what our entire build is based around.
  • ➤Level 36 & [bonus]: 2x – Blood Seekers. Grabbing the Tier 1 bonus gives us some extra sustain as we progress through the final act.
  • ➤Level 39: 3x – Drain. The panic button. If you feel you don’t need this right now, feel free to wait until you’re in the endgame content to pick it up.
  • ➤Level 46 & 2x – [bonus]: 9x – Spinning Blade. Start pushing the damage of your secondary AoE. The Tier 1 bonus isn’t great but isn’t bad either, I suppose. Once it’s maxed it should be carving up goblins pretty good.
  • ➤Level 50: 4x – Curse Of Pi’pi. Now that we’ve beaten the story, as you delve into the Challenge Dungeons this damage debuff to mobs will come in handy.
  • ➤Level 53 & [bonus]: 4x – Bloodletter. Finish off this passive to hopefully bring your Bleed Chance close to the hard cap.
  • ➤Level 54: -2x – All Precision Skills & 7x – Blood Seekers. You might have already moved some points around, but I’m making a conservative guess that players should have access to their legendary set bonus by this point. Maxing out Blood Seekers means there’s just a few passive bonuses left to pick up. Feel free to swap this step with the previous step if desired.
  • ➤Level 58: 4x – Rizzi’s Fate. This Tier 2 bonus is essentially a permanent 10% damage boost due to Tight Grouping applying a slow debuff to mobs.
  • ➤Level 60: 2x – Energiser. These last two points can be dropped into here for some bonus recharge rate. With that, you’re officially at the Level Cap, congratulations! 🙂

NOTE: Every playthrough is going to be a little different, especially when it comes to luck with gearing your character. If at any point beyond level 15 you feel the incoming damage is too high/survivability is a little sketchy, feel free to invest into your defensive Active Skills earlier than advised in this walkthrough (in this case that would be: Blood Seekers, Drain and Curse Of Pi’pi).
 
 

Skill Overview

[NOTICE: This section and some/most onward is currently out of date]

In this section, I will be going over each of the skills utilised in the build, and the reasons for choosing them.

Tight Grouping





Tight Grouping as seen in the tooltip serves as;
  • ➤The builds Primary AoE Skill. Once this skill is maxed it does pretty solid damage, taking out regular mobs in two or 3 shots and still serves as a good ability for taking down tougher elite creatures.
  • ➤A Stat Modifier. The Tier 2 bonus gives us a 20% reduced Relic Active Skill CD.
  • ➤A CC Skill. We get a -40% Movement Speed Debuff to enemies on hit for 2 seconds with the Tier 1 bonus.


Onslaught





Onslaught as seen in the tooltip serves as;
  • ➤A Stat Modifier. We’ve taken this purely for it’s Tier 2 bonus, A 20% damage increase with our Relic Active Skill.



Reload





Reload as seen in the tooltip serves as;
  • ➤Our Essential Ammo Restock skill. Without this we’d be ammo staved constantly.
  • ➤A CD Reset Skill. Not only do we refresh our ammo reserves, we also get all our Adventurer CD’s refreshed and yes, this includes our Movement Skill.
  • ➤A Stat Modifier. I’m going to go ahead and say that the Tier 2 bonus of Reload will be in pretty much every endgame build worth it’s salt that is using Precision skills. A 30% damage increase to all Precision skills is amazing.
  • ➤An Ammo Starved Prevention Skill. At least after the Tier 1 bonus it does. A 25% reduction in Ammo cost for 6 seconds after using it is pretty great, giving us a short burst window.


Heartseeker





Heartseeker as seen in the tooltip serves as;
  • ➤Our Primary Burst Skill. This is our nuke, our high damage CD. It’s also the main skill the entire build is based around.
  • ➤A DoT Upkeep Skill. Not only does it do high burst it also applies Bleeding.
  • ➤A Stat Modifier. The Tier 2 bonus gives us some sustain in the form of a 5% chance for all our Precision skills to heal for 5% of our HP pool. Not bad at all.

Ghost Visage





Ghost Visage as seen in the tooltip serves as;
  • ➤Our Primary Movement Skill. Without this we wouldn’t be the kiting kings (and queens) that we could be. This is one of my favourite movement skills in the game.
  • ➤A Potent Defensive Buff. After we use this skill, we are granting intangibility, meaning we can’t be targeted or take damage for 6 seconds.
  • ➤A Strong Offensive Buff. After the Tier 1 bonus, we have a 50% increased Crit Chance with our next 3 Precision Skills.

Rizzi’s Fate





Rizzi’s Fate as seen in the tooltip serves as;
  • ➤A Stat Modifier. Once again this is purely for the Tier 2 bonus, in the form of a 10% damage bonus against CC’d targets. That damage buff is essentially permanent, too. As mentioned earlier, Tight Grouping slows targets on hit, giving us potential 100% upkeep.

Sacrifice To Goose





Sacrifice To Goose as seen in the tooltip serves as;
  • ➤A Stat Modifier. ‘And another one’ as that popular saying goes. The Tier 2 bonus here gives us a -10% CD on all skills. Pretty sweet.


Curse Of Pi’pi





Curse Of Pi’pi as seen in the tooltip serves as;
  • ➤Our Primary AoE Debuff. This one gives all enemies a -15% Damage Debuff for 6 seconds.
  • ➤A Mediocre AoE DPS Skill. It does some damage, but it’s nothing to shout about, really. The Tier 3 bonus helps it out a good deal but it’s obviously not as strong as Tight Grouping.
  • ➤A Stat Modifier. The Tier 2 bonus for this one gives us a 10% chance to restore Ammo on kill with Precision Skills. Which brings me onto the next point…
  • ➤An Ammo Starved Prevention Skill. Both the Tier 1 and Tier 2 bonuses help out with maintaining our Ammo resource.
 
 

Skill Overview: Honourable Mentions

This section of the guide will cover a few Honourable Mentions for the Skill Tree and how you can utilise them in your own custom version of this build.

Scout’s Bones





Scout’s Bones as seen in the tooltip serves as;

  • ➤A Stat Modifier. This Tier 2 bonus is a nice addition to any Precision Skill Tree focused build granting players a 10% Crit Chance increase with Precision Skills.

APPLICATION: For this, you could easily swap out any of the other Tier 2 bonus-only Skills in the core build for extra Crit Chance. I’d only take this if your Crit Chance is low otherwise it’s pretty safe to pass on this one. Anything over 30% Crit Chance will make this skill unneeded (mainly due to Visage’s Crit Chance buff).


Loyal Shasta





Loyal Shasta as seen in the tooltip serves as;

A DPS Summon Skill. She’s a little weak to be honest, but it’s worth noting anyways.
A Stat Modifier. The mean reason I’d think for taking her is for the 50% damage bonus to Taunted targets from the Tier 2 bonus, which is a far bigger DPS increase than her as as purely a Summon Skill.
A CC Skill. Not CC in the traditional sense, but she taunts targets to attack her rather than the player, giving us extra survivability and stops us getting surrounded as much by mobs.

APPLICATION: For Shasta, your best best really is to take her as a Primary Skill in your build and max her out. She is far better suited to a Summoner build rather than the core build in this guide. But she was worth mentioning due to the Tier 2 bonus.
 
 

Levelling: The Legendarium


– This is what your Legendarium setup should look like at endgame. This particular setup is well rounded, with a focus on mobility. It can be used to do all kinds of content from farming to levelling from 40 to 60 and so on. There are some options when it comes to min-maxing your damage potential, at the cost of reduced mobility – Check out the Honourable Mentions section of the guide for a rundown of changes you can make.

REMINDER: This is early days. Any new additions to the Legendarium could make the ones presented in this guide less favourable.
 
 

Legendarium Affix Overview

Similar to the Skill Tree, in this section of the guide I will go over each of the Affixes used in the build and why they were chosen.


Two-Ton Pull


Two-Ton Pull as seen in the tooltip grants;

  • ➤A 10% chance to fire a free HeartseekerThis is mandatory since Heartseeker is the main skill that the entire build is based around. For a 10% chance this actually procs fairly often. I just wish it used the Tier 3 Heartseeker bonus (which it doesn’t at the time of writing this guide).


The Wanderer’s Hood


The Wanderer’s Hood as seen in the tooltip grants;

More mobility. We get an extra charge on our Ramming Robot, as well as having it recharge 20% faster than normal. You can never have enough movement charges. Helps to get in and out of combat, as well as faster map travel during downtime.


Quicksilver


Quicksilver as seen in the tooltip grants;

  • ➤A huge temporary movement speed increase after using a potion. Specifically 50% for 5 seconds. This is great for increased survivability, it lets you get out of harms way before you take another damage spike and end up dead.
  • ➤A flat 10% movement speed increase. Not seen in the screenshot, but is displayed in the in-game tooltip. Extra movement speed is always nice in any ARPG, as it lets you get things done quicker.
 
 

The Legendarium Part 2: The Boss Nuke Setup



– This is what your Legendarium setup should look like at endgame. This particular setup is for maximum DPS potential, at the cost of mobility. Swap out to this build before you enter boss rooms to keep your burst as high as possible. Just make sure to save all of your movement charges for dodging, otherwise you’ll be a sitting duck for big damage spikes and could potentially end up dead.

REMINDER: This is early days. Any new additions to the Legendarium could make the ones presented in this guide less favourable.
 
 
Legendarium Affix Overview Part 2: The Boss Nuke Setup
Similar to the Skill Tree, I will go over each of the chosen Affixes and why they were chosen.

Two-Ton Pull

Two-Ton Pull as seen in the tooltip grants;

  • 10% chance for a free HeartseekerThis is mandatory since Heartseeker is the main skill that the entire build is based around. For a 10% chance this actually procs fairly often. I just wish it used the Tier 3 Heartseeker bonus (which it doesn’t at the time of writing this guide).

Legendarium Affix Overview Part 2: The Boss Nuke Setup

Similar to the Skill Tree, I will go over each of the chosen Affixes and why they were chosen.

Two-Ton Pull


Two-Ton Pull as seen in the tooltip grants;

  • ➤A 10% chance for a free HeartseekerThis is mandatory since Heartseeker is the main skill that the entire build is based around. For a 10% chance this actually procs fairly often. I just wish it used the Tier 3 Heartseeker bonus (which it doesn’t at the time of writing this guide).


Heart Shocker


Heart Shocker as seen in the tooltip grants;
  • ➤A 50% strength Heartseeker AoE (up to 3 targets) on hit. It’s a DPS increase, sure. it’s shock damage though, ew! 😛


Musketeer’s Cavalier Helm


Musketeer’s Cavalier Helm as seen in the tooltip grants;

  • ➤+1 to all Precision Skills this can be seen as a DPS increase since a higher version of skills tend to hit a little harder. At the time of writing this guide I’m unsure if overcapping is possible but if it is then great, take this. If it isn’t and you’re max level, you’ll gain little benefit from it apart from being able to swap out some skill points to other places.


NOTE: Honestly, I’d just continue to run the standard Legendarium Setup even for boss fights. If you really wanted to squeeze as much DPS out of your build as possible then feel free to swap them out. But, that doesn’t really fit the builds theme which is Bleeding damage. Besides, the amount of mobility you lose for a minor DPS increase isn’t worth it, IMO.
 
 

The Legendarium: Honourable Mentions (Offence)

In this section, I will gloss over a few other potential candidates for Legendarium slots and the situations they’re best used in. This will be split up into three parts, Offence, Defense and Utility.


Heart Shocker


Heart Shocker as seen in the tooltip grants;
  • ➤A 50% strength Heartseeker AoE (up to 3 targets) on hit. It’s a DPS increase, sure. it’s shock damage though, ew! 😛

NOTE: Taken directly from a previous section in the guide, this is the only other offensive Legendarium Affix we care about (at the time of writing this guide).
 
 

The Legendarium: Honourable Mentions (Defence)

[This section of the guide is the same or similar to my previous guide(s)]

In this section, I will gloss over a few other potential candidates for Legendarium slots and the situations they’re best used in. This will be split up into three parts, Offence, Defense and Utility.


Frostwall Shield


Frostwall Shield as seen in the tooltip grants;

  • ➤An AoE CC (freeze) and 3 seconds of damage immunity. At the time of writing this guide, this is the only defensive Affix worth considering. But it’s a good one. It’s sort of a mix between a free panic button and a cheat death, yet not quite either of those things.
 
 

The Legendarium: Honourable Mentions (Utility)

[This section of the guide is the same or similar to my previous guide(s)]

In this section, I will gloss over a few other potential candidates for Legendarium slots and the situations they’re best used in. This will be split up into three parts, Offence, Defense and Utility.


Godsbeard’s Glove


Godsbeard’s Glove as seen in the tooltip grants;

  • ➤More frequent potion usage and a higher chance to find them. This Affix is the king of the early game, alongside Quicksilver. It halves your potion CD. Halves… The extra 50% potion luck is a nice extra. I highly recommend starting your playthrough with this Affix, and picking up Quicksilver at level 20 when your second slot unlocks, or swap them earlier if and when you feel like you no longer need to use as many potions.


Token of Rapid Bartering


Token of Rapid Bartering as seen in the tooltip grants;

  • ➤A 90% reduction in the pet vendor timer. It does what it says on the tin. Swap into this Affix before sending your pet off to town to sell all that loot you’ve been farming, saving you a few precious minutes, before swapping back to your regular Affix.


Musketeer’s Cavalier Helm


Musketeer’s Cavalier Helm as seen in the tooltip grants;

  • ➤A +1 bonus to all Precision skills. A nice bonus, giving us sightly better versions of some of our main skills. At this time, I am unsure if overcapping is possible (similar to Grim Dawn) but if so, it makes this Affix desirable. Otherwise, it is still a solid choice as it frees up some points in your Skill Tree to use elsewhere.
 
 

The Relic


 Blood Drinker is our relic of choice. The Relic Active Skill for Blood Drinker is Spinning Blade, which is somewhat vital to our build. It grants us AoE bleeding. Of course activating Blood Drinker itself will grant us a 50% chance to cause Bleeding for 50% of our weapon damage for the duration. We also get a cool 5% damage buff, too. Although not quite as cool as the Electrode relic, I’ve still had a bunch of fun using it.

NOTE: At the time of writing this guide there are changes coming to Relics in an upcoming patch. However, from what I’ve heard of the patch notes it will actually be buffing this Relic, which will (hopefully) still continue to carry out the same general function.
 
 

The Relic Tree

– This is what Blood Drinker should look like at max level.
 
 

Relic Tree Walkthrough

This section of the guide, walks you through the process of ranking up your Blood Drinker relic to be as optimised as possible throughout the entire game.

Relic Tree Levelling Order

  • ➤Level 10: 10x – Blood For Blood . Dump all your points into Blood For Blood for the first 10 levels. If sustain isn’t an issue and you aren’t dying too frequently, you can swap priority and go for Faster Blade instead.
  • ➤Level 20: 10x – Faster Blade. Max out this passive to give us 100% uptime on AoE Bleeding.
  • ➤Level 30: 10x – Open Wound. This entire walkthrough section is pretty much personal preference, unlike the Skill Tree which at least had some form of optimal ordering. I like to max out Rupture’s damage as quick as possible since it plays a large role in our AoE DPS. But you could choose any of the other skills at this point. It’s worth noting that you might want to only place 5 points into here and 5 points into Volatile Blood to offer a balance between damage and proc chance. Or, you can max out Blood For Blood if you skipped it earlier, or take Heavier Blade if you’d rather increase Spinning Blade’s damage before you work on Rupture’s passives.
  • ➤Level 40: 10x – Volatile Blood. This gets us a higher chance to Rupture. Which is important for us since our targets will always be bleeding and therefore plays a large part in our overall DPS.
  • ➤Level 50: 10x – Heavier Swing. Max out this passive and you’re done. it gives us a flat damage and DoT damage increase to Spinning Blade. This was a pretty short section but Blood Drinker to me has a pretty clear path, unlike other Relics that may favour a more diverse point selection.
 
 
  • ➤The Relic: Alternative 1 – Bane
  • ➤The Relic: Alternative 2 – Coldheart
  • ➤The Relic: Alternative 3 – Electrode
  • ➤The Relic: Alternative 4 – Flaming Destroyer
 
 
 
Equipment: 1 Handed & Offhand vs Two Handed
This section of the guide will go over whether a 1 handed plus an offhand is a better choice than a two handed weapon with an easy to read pro’s and cons list.

1 Handed & Offhand


Pro’s;
  • ➤Much higher survivability. If you choose to run with a shield it means defence and block chance stats for your character.
  • ➤More Utility. Using a Focus in your offhand will get us different utility bonuses that aren’t normally available when using a Two Handed weapon, such as Ammo Regen per second.

Cons;
  • Lower DPS potential
. The way damage is calculated, two handed weapons will put out higher damage numbers (sometimes MUCH higher).


Two Handed


Flip the Pro’s and Cons from above and you’ll have your answer. I would like to say that you can actually get your DPS numbers pretty high even if you do go with a 1 Handed, so if you find a really good Offhand weapon where the DPS loss isn’t too significant you may want to run with that setup for a while until you inevitably find a 2 Handed that just dwarfs your little pistol.

Unlike melee builds, a shield isn’t mandatory for Ridiculous difficulty. But you can run one if you feel safer doing so. That being said, Blood Drinker should provide ample sustain and as a Sharpshooter our mobility is probably the best of all the classes. Also, if you’re lucky you can get Block Chance on equipment other than shields, meaning you can potentially still have 40% block chance without using a shield.
 
 

Equipment: Desired Stat Bonuses

This section of the guide will discuss equipment and the Stat Bonuses that are most desired for the ‘Bloodseeker Build’. It will be broken down into three sections: Offensive, Defensive and Utility.

NOTE: You have two options when it comes to this build. You can either;

  • ➤A.) Go for raw damage. This option is more about direct burst damage over condtional DoT damage, meaning you’ll hit really hard but your Bleeding effects will be mediocre. This option is seemingly the better choice right now since you’ll be encountering more mobs that die quickly – and DoT damage is only good in long fights.

OR

  • ➤B.) Go for DoT damage. This option is about sustained damage over long fights meaning your burst windows will be less potent but you’ll have really high damage Bleeding effects. This means it’s better against bosses or any spongey elites / mini-bosses.

OR

C.) Have two gear setsOne for roaming / levelling and one for bosses. Yeah, I know I said two options and really it is because I don’t recommend doing this due to the amount of farming it would take to get two separate gear sets with good stats. Only do this if you want to be anal about min-maxing in any situation. Of course, if you do get a good piece that would suit one set more than the other, throw it in the shared stash just in case you can naturally build up a second set without specifically farming for one.


Offensive

  • Physical Damage
A flat damage boost means higher DPS. We want more DPS of course and Physical Damage always rolls on weapons with built in bleed chance. However, if you have your bleed chance above 50% from other equipment you could take any flat damage weapon or any weapon with a chance for any of the status effects. Poison or Burning are particularly potent for DoT damage, whereas Shock is good for raw DPS.

  • +% Bleed Chance
This is important for our build, as it gives us a DPS increaseWe want our bleed chance at or above 50% any more than that is a nice-to-have. It’s kind of more important for DoT builds rather than raw damage builds but I still recommend getting to at least 50% since our build has synergy that ties into needing our targets Bleeding.

  • +% Crit Chance
This one is important. I recommend having at least 50% crit chance. But really you should try to push this as high as you can since DoT effects can also crit. Oh, this also applies to Crit Chance against Bleeding targets.

  • +% Crit Damage
This is equally as important if not more important than crit chance. We want to max this out to the hard cap of 300% Bonus Crit Damage. Again, this also applies to any Crit Damage bonuses against Bleeding targets.




Defensive

  • Defence
Defence is a top priority for our build. Less damage taken = more survivability. We all want to die less, right? I’d also like to mention a common misconception about defence and elemental defence. We want regular defence, it is far better than elemental bonuses. It gives us damage resistance against all types of damage, whereas elemental defence only gives us resistance to one type of damage. People think that because elemental defences appear to roll much higher numbers that it’s the better choice. In my opinion, that’s wrong simply because regular defence does have a chance to roll really high numbers. I have a shield with over 2000 defence at level 35. Which for it’s level is about 25% reduction from all damage types. It just happens less often. Also, you can equip an item with much higher elemental defence in place of an item with lower regular defence and still lose damage resistance to that element overall due to lowering your damage resistance versus all.

  • + Health
Health is not quite as important as defence since receiving as little damage as possible makes high health pools a little redundant. But we do want enough health to make sure we don’t get one shot from any big damage spikes. I recommend around 5-7k HP at level 35.

  • +% Block Chance
This is a nice-to-have, we take 0 damage when we block. If we can get it on our gear, I wouldn’t pass it up as nothing. But, I wouldn’t worry too much about seeking it out. Also, don’t think this means you need to use a shield for this build. As mentioned earlier in the guide it’s not necessary for a Sharpshooter.


Utility

  • Movement Speed
Faster map travel is never a bad thing. Getting from A to B faster means faster farming, faster resource gather, faster everything. Time is valuable.

  • +1 To Precision Skills
Extra skill ranks means we can move points around in our Skill Tree to min-max damage and bonuses.

  • +% Damage To Precision Skills
Bonus damage to all of our skills means higher DPS. This also applies to any bonuses that specifically enhance one skill. Although damage across the board is obviously more desirable than damage to just one skill.

  • +% Ammo Regen Per Second
This is situational. Get more of this if you find that you’re getting Ammo Starved frequently enough to be affecting your DPS, otherwise the other stats listed here are better for us.

  • +% CC chance
Specifically Chance To Slow is best. But I haven’t came across any gear with that Affix, it might not even be an option. That being said, Immobilise, Stun or Blind chance can be great for keeping enemies off you and if you wanted you could even focus your build on stunlocking.

  • + Bleeding Duration
Longer Bleeding condition effects means more DoT. But, if I had to choose between the two, always take Bleeding Damage over Duration.

  • +% Stun Resistance
    We probably have the best mobility in the game so getting out of harms way isn’t too big of a deal. Getting stunned changes that. This is kind of a nice-to-have since it will be rare to have this roll on top of other stat bonuses but if you get any it could save you from a bike damage spike or worse, death.
 
 

Equipment: Legendary Items

The Musketeer Set is our class-specific set and has some nice bonuses for us. Then of course we have the Two-Ton Pull bow, which if you get one with good stats, frees up a slot in the Legendarium for more utility.
 
 

Enchants: What’s Best For The Build

This section of the guide will go over what enchants are best specifically for this build.

Small Armour

The best enchant bonuses on Small Armour for this build are;

  • + Defence

Medium Armour

The best enchant bonuses on Medium Armour for this build are;

  • + Defence

Large Armour

The best enchant bonuses on Large Armour for this build are;

  • + Defence
  • + Health

Offhand

The best enchant bonuses on Offhand (in our case a shield) for this build are;

  • ➤+% CC Chance (all of them are good)
  • ➤+ Health
  • ➤+% Bleed Chance

Weapons

The best enchant bonuses on Weapons for this build are;

  • ➤+% Crit Chance (this includes Crit Chance against Bleeding Targets)
  • ➤+% Crit Damage Bonus
  • ➤-% Relic CD
  • ➤-% Relic Active Duration On Kill (helps with Bleeding upkeep but not as important as other bonuses)
  • ➤+ Physical Damage
  • ➤+% Bleed Chance
  • ➤+ Bleed Duration
  • ➤+ Health On Kill
  • ➤+% CC Chance (all of them are good)


Pet Collar

  • ➤+ Defence
  • ➤- Pet Recovery time

    Pet Tag

  • ➤+ Physical Damage (or any other flat damage – Physical just fits the theme better)
  • ➤+% Bleed Chance (even pets can help us with Bleed upkeep, Rupture’s incoming!)
  • ➤+ Bleed Duration
  • ➤+% CC Chance
 
 

The Playstyle

This section of the guide will discuss the general playstyle of the build and the disparity between under level 15 which is when you first unlock Heartseeker and over level 15.

Summary


This build picks off it’s foes from a distance. Relying heavily on Bleeding damage to supplement the initial burst, until the next Heartseeker is ready to be shot into the enemyUsing your Movement Skill both offensively and defensively at the right times will be a fundamental part of your decision making, run out of Ghost Visage charges and you’re in trouble, especially when you aren’t using mobility Legendarium Affixes. As mentioned earlier in the guide, this is a pretty low maintenance build, that mostly consists of holding down your mouse button and occasionally hitting a CD or two. Even so, it’s a fun build that can wreak havoc on the battlefield.

Before Cyclone Mode Is Unlocked (level 15-20 or below)


Prior to having Heartseeker or your AoE debuff (Pi’pi’s), Tight Grouping will be our main source of damage whilst using Spinning Blade for Bleeding Damage once the Relic Active is unlocked. We also have Reload, which will be used to restock out Ammo so we can continue shooting holes in pesky Goblins, wretched Hyvid and the mechanical Automatons.

After Cyclone Mode Is Unlocked (level 20+)


After level 20 we have Heartseeker for high burst damage, this also pierces so if you line it up right, it can do huge AoE damage, too. You will continue to use Tight Grouping between Heartseeker CD’s and will now start to pay more attention to Precision buffs from skills, as only one can be active at a time.

NOTE: As you can see this is a pretty short section. There’s not much to really say about the playstyle that hasn’t already been mentioned and really, the only difference between early game and late game is the swap from Rapid Strike to Cyclone Mode. I included this section anyways as it is a pre-face to the section below.
 
 

The DPS Rotation

Following on from the playstyle section above, here I will go into more detail of the overall order you will use your skills in combat, using a priority-list style, as situations will arise where you need to break your rotation, such as getting out of the fire.

Before Level 20

– Here is what your Hotbar will look like during the early game. As you can see there’s not much to it.

Priority List;

  • ➤0.) Ghost Visage. Use this to close the distance. Once in range, you will then weave this into your rotation between buffs from curse of Pi’pi. Don’t use it if you might need to avoid an attack – always keep 1 charge ready.

  • ➤1.) Spinning Blade. Bloodeth be spilled! This is our Relic Active Skill and should be used off CD to ensure Bleeding upkeep. It holds priority after our debuff is active on the target.
  • ➤2.) Tight Grouping. This is filler, hold down the mouse button for as long as you need to before other skills are off CD and can be used again.
  • ➤3.) Reload. Once unlocked at level 10, use this ONLY when you’re about to run out of Ammo.

After Level 20

– This is what your Hotbar will look like during the mid and late game.

Priority List;

  • ➤0.) Ghost Visage. Use this to close the distance. Once in range, you will then weave this into your rotation between buffs from curse of Pi’pi. Don’t use it if you might need to avoid an attack – always keep 1 charge ready.

  • ➤1.) Curse Of Pi’pi. This is top priority as it debuffs the enemy, reducing their damage by 15%. Be sure to only use this when there are no other Precision Skill Buffs active, such as the ones from Ghost Visage. Also, remember that this can stack up to two times from attacks with the Tier 1 bonus.
  • ➤2.) Spinning Blade. Bloodeth be spilled! This is our Relic Active Skill and should be used off CD to ensure Bleeding upkeep. It holds priority after our debuff is active on the target.
  • ➤3.) Heartseeker. Seek them out, slay them kindly. This is our burst damage, use it off CD. If you can, try to use it when you have one of the Precision Skill Buffs, though.
  • ➤4.) Tight Grouping. This is filler, hold down the mouse button for as long as you need to before other skills are off CD and can be used again.
  • ➤5.) Reload. Use this ONLY when you’re about to run out of Ammo. This should really only happen during boss fights since you’ll be melting through mobs from the midgame onwards.
 
 

The Builds Most Likely Cause(s) Of Death

In this section I will be addressing the most likely causes of death for the ‘Bloodseeker Build’, (some being universal) and ways to deal with them.

Mobs;
  • Elite Packs: Teleporting and Siege. All elite packs in the early game will be challenging but these two Affixes will pose the largest threat. Teleporting can be annoying, especially in the earlier levels and/or without a movement skill. Also until the patch (30th June), you can get stuck until you’re beaten to death. Otherwise, Siege can do lethal damage. They essentially make four giant rocks fall from the sky, each doing very high damage.
ADVICE: The Teleporting Affix can kill you[/b] if you have no Visage charges. So be sure to keep at least 1 charge in the bank at all timesAs for Siege, if no enemies are near you, you might not be paying attention to the ground underneath you and miss the telegraphing GFX of an incoming Stonelanche that will most likely crush you to death. Basically, be aware of your surroundings.

  • ➤Hyvid Soldiers. At the time of writing this guide these mobs are just unbalanced. You will begin encountering these from the Murky Miasma (Act 2) and onwards. They’re some of the quickest mobs in the game, as well as having stupidly high damage output. A Hyvid Soldier can 3 shot you, even with 50%+ defense. Don’t get these mixed up with Hyvid Drones, similar looking creatures that you see earlier in Act 2.

NOTE: Hyvid Soldiers are getting a huge nerf in the upcoming patch. They may no longer be the same savages as they are at the time of writing this guide.

ADVICE: The best way to deal with Hyvid Soldiers is to burst them down as fast as possible. If they’re in large groups, charge in, land a few hits and dash back out again. If you stand around for too long they will likely kill you. It’s the same advice as above, but it’s tried and true. You can’t be killed by something that’s dead.

  • ➤Any ranged monster. Not as big of a deal compared to melee. But, most ranged creatures such as the Goblin Gunner, the Infernal Archer and pretty much all spider variants can put out some decent damage and they’ll slowly pick you off if you let them.
ADVICE: To deal with these, simply prioritise ranged creatures over melee.

  • ➤Thorned Strider. These are the huge trees (treants?) that cause vines to shoot out of the ground and damage you. They appear in Act 2 and can be a problem for all builds. Their AoE covers a huge amount of the ground space and does noticeable damage. The real problem is when they are paired with packs of other mobs. Avoiding their vines throws your positioning off and can cause you to to get backed up and cornered or surrounded. This is more of an issue due to getting stuck (from bugs) in Early Access at the time of writing this guide. On their own they’re not that big of a deal, though.
ADVICE: They can either be dealt with by bursting them down or by moving far enough away as they’re slower than most other mobs. Just be sure to keep your mobility skill charges available when in areas where these spawn and avoid getting trapped in dead ends of the map.


Other;
  • Bad equipment. At the time of writing this guide, it is too early to say what builds are most gear dependant than others, as pretty much everyone is using whatever they can get their hands on. Still, having low defence or health can be a problem.
ADVICE: Make sure you at least have something in each slot and then refer to the ‘Equipment: Desired Stats section of this guide for further information on equipment.

  • Running out of potions. I mean, have you watched any of the dev streams? 😛
ADVICE: Make sure to always have at least 5 points before a boss fight and always have a few on you when you’re roaming the maps.


Early Access Bugs;
  • You will most likely die at least once to something bug related. Whether you get stuck inside mobs and get beaten to death or there’s rubberbanding and you’re suddenly hit with a large damage spike out of the blue. It’s going to happen.
ADVICE: There’s no real way to deal with this. Just remember that the game is in Early Access at the time of writing this guide. Bug fixes will be implemented as development goes on. But, for these reasons I do not recommend playing Hardcore mode right now.
 
 

Pet Skill Overview

[This section of the guide is the same or similar to my previous guide(s)]

This section will cover the currently available Pet Skills at our disposal and which ones are best suited for each situation.

Auras
These are the permanent buffs our pets give us. Only ONE can be active at any time.


Defender;

  • Gives all allies a 25% bonus to defence.
ADVICE: This aura is super good and I’d recommend using it if you need the added survivability. Otherwise it’s best to take Deadlier Strikes. Next up, Deadlier Strikes…


Deadlier Strikes;

  • Gives all allies a 15% increase to crit chance.
ADVICE: This aura is great when you need that extra boost to Crit Chance. Run this aura when you have sufficient defence, and low crit. I pretty much use this permanently on my Sharpshooter, I would occasionally swap it out if my Crit Chance was high enough for…


Running Partner;

  • Gives all allies a 15% increase to movement speed.
ADVICE: This aura is best used when you’re about to do your cardio workout. Jokes aside, it’s a very noticeable speed boost and I’d recommend using it for map travel and farming (such as resource nodes. But for combat, I’d stick to Defender or Deadlier Strikes, unless you don’t need either of the things they provide.


Increased Awareness;

  • Gives all allies a 10% increase to block chance.
ADVICE: This aura sounds nice on paper. But the truth is, block chance at the time of writing this guide caps at 40% and once you’re above level 30, it’s fairly common to see shields with well over 40% by themselves meaning you don’t need block chance from any other source. I don’t recommend using this at all if you’re using a shield. You’re most likely not using a shield as a Sharpshooter and I still don’t recommend it, Block Chance is a nice-to-have and absolutely not worth it over our other choices. Besides, who needs Block Chance when no mobs get close to you? 😛




Pet Cooldown Skills (all 30 seconds)

These are all the pet skills that have a 30 second CD. Some are buffs and others are DPS skills with a sprinkle of CC here and there.


Battle Cry;

  • Gives all allies a 25% increase to damage for 10 seconds.
ADVICE: This is a ‘shout’ style skill for pets and is amazing for increase our burst potential. That is of course, when the pet uses it at the right time. I’d recommend running this mainly for boss fights or when you want high burst.


Screeching Stun;

  • A 200% weapon damage pet attack that also stuns enemies for 1 second.
ADVICE: This is a decent damage skill with some added CC in the form of a 1 second stun. A one second stun every 30 seconds isn’t that great though, so I don’t really recommend using this over the other choices.


Necropupper;

  • Your pet summons 2 skeleton minions that has 50% of the players health and damage, lasting for 12 seconds.
ADVICE: Amazing for summoner builds. Useless for us. I don’t recommend using this at all.


Healing Friendship;

  • Heals all affected allies for 50% HP.
ADVICE: This is the one. It’s BiS in my opinion as it’s a free 50% heal every 30 seconds. That seems like it wont be very good, since Screeching Stun also has a 30 second CD but isn’t used. But, there’s a huge difference between stunning enemies for 1 second and a free potion. This skill should always be taking up one of your pets skill slots. < That’s all stolen from my Forged guide and yet, I’d give the exact same advice here.

Defensive Posture;

  • Gives all allies a 25% increase to damage resistance for 10 seconds.
ADVICE: Gives added survivability, it’s only up 1/3 of the time. As a Sharpshooter I don’t recommend this since we should really getting hit often enough to justify it over the other choices.


Pass The Gass;

  • Your pet releases a poison AoE that deals 125% weapon damage over time (it lasts for 6 seconds) and also has a 10% chance to fear enemies when hit by it.
ADVICE: Your pet farts. So there’s that. If you’re running a pure DoT build this could be handy, more so if you’re using multiple damage types already, otherwise it ruins the aesthetic. It’s a decent AoE Skill and the fear chance is nice. Even so, I’d probably not recommend using this over the other choices.




Pet Only Skills

These augment pet attacks permanently. One is a CC and the other is a life-steal.


Immobilising Strike;

  • Gives all pet attacks a 25% chance to immobilise enemies for 2 seconds.
ADVICE: This is actually amazing. Your pet CC’s enemies for you every 4th attack. Not bad at all. I recommend using this when you want some extra CC.


Vampirism;

  • Gives all pet attacks a 15% chance to heal the pet for 10% of their HP.
ADVICE: This is pretty neat for pets. It gives them some sustainability in fights. But, we don’t really need this as the pet is usually pretty tanky anyway and it’s simply not as good as our other options. Therefore, I don’t recommend using this.


NOTE: Some of the images are grey as I haven’t currently unlocked them. I’ll update the icons when I have them!




Offensive Pet Bar Setup


– This is what my Pet Skill Bar looks like when I want to be more offensive, such as boss fights. For this Sharpshooter build I’d run this setup for the majority of the time.


Uber Offensive Pet Bar Setup


– This is the ultimate DPS setup that offers very little defence whatsoever, I typically only run this on glass cannon builds such as this Sharpshooter build, or perhaps a Dusk Mage. It does have some minor CC I guess but still, I much prefer to hold onto that 50% heal.


Defensive Pet Bar Setup


– This is what my Pet Skill Bar looks like when I want to be more defensive. I tend to run this setup majority of the time on most other builds and/or especially in the early game.
 
 
Endgame
 
 
Endgame: The Build
 
 
Endgame: Build Options
 
 
Endgame: The Legendarium
 
 
Endgame: Pet Skills
 
 
Endgame: Stats
 
 
Endgame: Stats – Acquisition
 
 
Endgame Equipment
Placeholder:

Class Set Helm, Chest and Shoulders (at least).

Weapon, Wingspan, Two-Ton Pull or well rolled Rare two-handed bow/rifle.
 
 
Endgame Equipment – BiS Helmet
 
 
Endgame Equipment – BiS Shoulders
 
 
Endgame Equipment – BiS Chest
 
 
Endgame Equipment – BiS Gloves
 
 
Endgame Equipment – BiS Pants
 
 
Endgame Equipment – BiS Boots
 
 
Endgame Equipment – BiS Weapon
 
 
Endgame Equipment – BiS Offhand
 
 
Endgame Equipment – BiS Pet Collar
 
 
Endgame Equipment – BiS Pet Tag 1
 
 
Endgame Equipment – BiS Pet Tag 2
 
 
Dun’djinn Guidance
 
 

Tips & Tricks

In this section of the guide I will share any tips and tricks for build specific scenarios and also general gameplay. I will add to this section any other useful tips that other people give to me in the comments.

General Tips & Tricks

  • ➤Avoid / ignore elite mobs and packs completely in the early game. By early game I mean the first 10 levels or so. At the least, until you have your Tier 1 movement skill (for this build is level 6), to make sure you can get out of harms way if needed. I mean you can really ignore these mobs for the entirety of Act 1 as the TTK versus rewards isn’t worth it at all, which is unfortunate. They’re also the most likely things to kill you.

  • ➤You can skip most of the trash mobs and still be over-levelled. At least at the time of writing this guide, you can not just ignore elites but about 80% of the maps mobs. This is in part due to the obscenely high spawn rate for mobs and the generous exp gains. I ran straight to the end bosses for the quest objectives for the entirety of Act 1 and stayed at least 1 level above the different areas levels. This can be quite boring though.

  • ➤The early game is ROUGH. Quite painful in fact. Before the HP nerf to ridiculous it was even worse. My first character, a Sharpshooter who has an easier time to begin with. Took 15 hours to beat Act 1, because I cleared every map and killed all the elites, too. In comparison, my second character (the Forged), managed to beat Act 1 in just under 4 hours. That’s a HUGE difference. Echtra if you ever see this, doing 1 damage to mobs with 900 HP isn’t fun. In fact, the first 3 hours or so is probably the worst part of the entire game. You know, the MOST IMPORTANT part. Hooking people into the gameplay loop is super important, it probably explains a good chunk of the refunds and it’s a shame because it really picks up in the fun factor once you get some gear and a few levels behind you.

  • ➤Always keep your second best item in the stash. This one, with the way lifebound items function at the time of writing, having a second item for EACH item slot in the bank is a godsend. Plenty of times have I thought ‘I haven’t died in ages, no point holding onto this former weapon of mine’ to then die 2 minutes later and have to either gamble, or in dire situations when my cash is low, use anything I can find until I get new gear. Same goes for equipment, dropping from 60% defence to 10% because you no longer have a pair of shoulders, helm or gloves isn’t good at all. Do note, there could be changes to lifebound items in future updates.

  • ➤Pick up grey items while playing through the story. At least on your first character anyway. People may not know but a grey item fed to the Luck Tree grants just 2 less ‘exp’ than Magic quality items. Used instead of or in addition to Magic gear, you can get your Luck Tree to level 5 a lot faster than if you ignored them.

    ➤Potions, potions and more potions. I mentioned this earlier in the guide but really keeping an eye on your available potions is super important, they probably keep you alive more than anything else. I would like to mention the almighty Godsbeard’s Glove here, too. Take that in the early game and thank me later 😛

    ➤Don’t be afraid to stand in Nether Wells if you have to. Nether Wells are deadly, yes. But only at the edge of their pools. The nether orbs, globs, balls or whatever you want to call them are spat out from the centre, you are safe there. Of course, it’s not recommended to stay there on purpose as you still have the debuff applied, but it’s worth knowing if your movement skill is on CD – as running out manually can cause you to get hit.


Build Specific Tips & Tricks

Move. Honestly, just move. Standing still in this game is a terrible idea on Painful or Ridiculous. I said this on the Forged guide, too. I guess it should really be in general tips. Huh.

Manage your Precision Skill Buffs to maximise effectiveness. This is kind of why I enjoy the Sharpshooter so much, there’s a little more to it than just obliterating the screen of mobs in one click or holding down one button until everything dies anyway. Using Curse Of Pi’pi will remove any Ghost Visage bonuses and vice versa.

Look out for the ‘Lethal’ Prefix on weapons. This is the prefix for Physical/Bleed rolled weapons. Knowing this prefix can make hunting for a weapon upgrade a little easier and quicker since you only have to glance at the weapon names, hope this helps.

NOTE: To clarify, the Precision Skill Buffs I refer to in this guide are the ‘Adventurer’s Bonuses’ you receive for using anything in the Adventurer Skill Tree. I probably should have just called them that throughout the guide but It’s a little late now, lol. Apologies, hopefully sometime soon I’ll skim through and change them.
 
 

Closing Thoughts

Well there it is. My second guide. Really hope you liked the guide and the build! I know I’ve been loving my time as a Sharpshooter.

I must say this class has so far been my favourite. Which by the sounds of it isn’t an unpopular opinion – according to the developers the Sharpshooter is the most played class. By quite a large margin as well. I don’t blame everyone either, there’s just something about this class that’s great. Of course, the other classes are enjoyable too. Even with the current bugs tarnishing the experience on my Forged a little. Patches will rectify those bugs and maybe one day it will take the top spot. But, until then I’ll continue to one shot, one kill my way through hordes of mobs.

Oh yeah, in case anyone was wondering, I don’t use Targeted Strikes for a few reasons. One, I think it’s kind of OP at the moment which makes it feel like I’m cheating somehow. Two, you already start with Tight Grouping, so of course I naturally chose to level that one – by the time I realised that Targeted Strikes scaled better I’d already sunk like 8 points into Tight Grouping and now refuse to use any Respectacles on it. So I guess I’m only not using Targeted Strikes because I’m stubborn, haha.
 
 

Bonus Builds

This section will have a few Bonus Builds for the Sharpshooter class, albeit in far less detail than the guide above. Do note several of the bonus builds are theorycrafted and likely untested or less tested than the one in the main guide.

The Meta

The Meta for Sharpshooters is very simple. There are a few key skills and milestones to reach but these can be achieved very early in the game. Having the core points fully in place by just level 19 (without any gear dependence). This foundation can be applied and used with all relics, you can even replicate the Bloodseeker build as a more meta variant if desired.

The foundation is as follows;
  • ➤Targeted Strikes: Tier 3.
  • ➤Reload: Tier 2.
  • ➤Ghost Visage: Tier 1.
  • ➤Sacrifice To Goose: Tier 1
  • ➤25% Damage Bonus Relic Active: OPW.
————————————–
The above is the absolute bare-bones of the build. When levelling further you can invest in several other skills to even further your DPS potential

They are;

  • ➤25% Element Bonus Relic Passive: 5/5
  • ➤Scattershot: Tier 3
  • ➤(Optional) Loyal Shasta: Tier 2. [If you do take this you may want to take Ghost Visage to Tier 3]
————————————–
For more defence, take Pipi’s and Relic defensive CD’s. Anything beyond that is a more tailored build and something I wouldn’t really consider Meta any longer.

Even with the build padded out further, it only comes to 40 skill points in total, which can be achieved by level 34.


Goblin Lich

This is a summoner build for Sharpshooters.

[ADD SCREENSHOT]



NOTE: I may have one more build guide for Sharpshooters… I’m currently undecided whether to post it as a bonus build, or write it as a standalone guide.
 
 
URL Links
Here are some of my other guides here on Steam if you’d like to check them out follow the links below! 🙂

My Forged Guide

– Here is a link to my Forged guide, which was the first build I wrote. It follows a similar structure but the build itself is wildly different to my Bloodseeker Build. Feel free to check that out if you’d like! 🙂

My Enchanting Guide

– Here is a link to my Enchanting Guide. This guide is more in depth than the Enchanting section in this guide and covers all available recipes in the game.
 
 

Footnote

– Like my previous guide, I did use bold text to highlight the most important parts throughout, for those that want to just skim read and get the gist of the build.

– I’d be super grateful if you could give this guide a rating based on your experience. Hopefully you enjoyed the guide enough to give it a thumbs up! 🙂

– Disclaimer: None of the images used in this guide have any art assets that belong to me and are used purely for a visual aid in what I’m talking about.

– I’d also like to mention that most of the images relating to the Skills, Relic and Legendarium came straight from a handy website skill calculator (probably why the tooltips for the Affixes are actually different to the in-game versions). This website lets you make your own builds whenever you want and also shows you the max level versions of skills and relic passives so you know whether or not to invest in them. The website is below:
https://tools.torchlightfansite.com/tlfskillcalculator/build-forged.html

– Fun fact: At the time of writing this, the end boss of Act 2 has been killed a total of 827,400 times by players since Early Access released. 

– You might have noticed I didn’t fill out the Enchants sections. I feel like they just bloat the guide and don’t really add anything to it since I cover the best Enchants right afterwards anyway. I have them ready to add but I feel like it would probably just be better to make a separate guide purely for Enchants (which I have in the works anyways). But it depends, I’m not sure if people like being able to see those sections on a build guide. *shrugs*

– Since it is early access, I have made several feedback tickets on Nolt. I would appreciate it if people checked them out and gave them an upvote (or downvote if you disagree). The number for my tickets are:

(Nolt Website: https://torchlight3.nolt.io/top)
#960 – Loot dropping underneath the map
#969 – Chat Features
#972 – Monument bonuses and Buff Timers
#1014 – Potion Stack Size
#1015 – Consumables Hot Bar
#1016 – Alchemy Table for Forts
#1021 – Make Players Return to Mapwork Entrance when they leave
#1022 – Legendary monsters, reduced spawn rate but better rewards
#1081 – Inspect player functionality
#1082 – Pet pickup keybind
#1146 – Sharpshooter Balancing (Precision skill tree)
#1148 – Scale content to lowest party members level
#1238 – Dedicated Fort waypoint (meaning in each act, could have been worded better)
#1254 – Fort decorations – boss trophies (banners) (idea)
#1305 – Area specific side/mini quests to promote exploration
#1323 – Keep the old lifebound mechanic but lower drop rates
#1325 – A holy/light damage type and holy themed relic idea
#1327 – Legendarium QoL UI elements
#1528 – Anvil/Workbench for Forts (endgame crafting idea)
#1529 – Scalable Props and/or extensions for forts










Coming Soon™…

 
 

Version History

[Version 0.5 – 25/06/20] – Essentially Copy and Pasted the entirety of my first guide. Man, I’m lazy.
[Version 0.6 – 26/06/20] – Started fleshing out the guide as much as possible.
[Version 0.6.1 – 26/06/20] – Fixed a typo where Onslaught was in all caps on the Skill Overview section. Did make me giggle though.
[Version 0.7 – 27/06/20] – Voila! Completed it, mate.
[Version 0.7.1 – 06/07/20] – Updated Footnote. Amazing update, right? Haha. This guide is due an update in a similar vein to my Forged guide, as soon as I have some free time I’ll get the Endgame sections/updates to reflect Act 3.
[Version 0.7.2 – 03/08/20] – Added all section titles for the new guide content, updated others. Removed all the Enchanting Recipe sections from the guide. Added a link to my Enchanting Guide in the URL Links section. This helps to remove some ‘bloat’ from the guide as it’s already quite long.
[Version 0.8 – 26/08/20] – I have started to update the guide!… eventually. I’m going from top to bottom making sure everything is accurate and up to date (including screenshots) so it may take some time to get through it all. For now, the initial ‘Levelling:’ sections have been updated along with some other minor editing.

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