AdvanceDays <How Many> |
AdvanceDays 2.3 |
Advances the in-game clock a day. Does affect Time-Related quests like “Misterious chest” as long as you are far enough away from the quest target (not in render distance?). Can also be a decimal like 2.3. See „SetDay“ |
AdvanceOneDay |
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Same as AdvanceDays 1 |
AddTime <Hours> <Minutes> <Notify Observers true/false> |
AddTime 2 0 false |
Works similarly to AdvanceDays, just for time. What NotifyObservers does is unknown. |
AdvanceToTime <hour> <Minute> <Notify Observers true/false> |
AdvanceToTime 15 20 true |
Advances to the Time set. If the time is before the current time, it jumps to the next day at that time. 24-hour-clock. What NotifyObservers does is unknown. See „SetDayAndTime“ |
AdvanceHours <Number> |
AdvanceHours 1 |
Does not actually advance hours but Days, and lots of them. AdvanceHours 1 advances 24 days. Probably a bug, calls AdvanceDays n*24 instead of AdvanceDays n/24 |
ActivateQuest <Questname> |
ActivateQuest <?> |
Activates (adds) the given quest. Questnames are unknown tho |
ActivateAllQuests |
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Activates (adds) all quests. Seems to only add quests for the current character, but skip some pre-requisite quests. |
AutoSave |
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Autosaves |
AutoLoad |
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Loads latest save |
AIIgnorePlayers |
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AI (NPC) ignore you and your actions. It’s “ai ignore”, i not l |
BuyAllSkills |
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Get all skills. Does not actually cost skillpoints |
BuySkill <Skillname> |
BuySkill Backstabber |
Get the skill. Does not actually cost unless you have the skill menu open. |
BugIt [<Name>] |
BugIt |
Takes a screenshot and saves it to <MyDocuments>My GamesWe Happy FewBugItWindowsNoEditor. If you give it a name, it’s placed in a subdir of that name, but it’s optional. See “shot” |
BoostCarryLimit |
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Boosts your carry limit to 999 pounds (or for some reason, slightly below) |
BloodSugarLevel <level> |
BloodSugarLevel 0.7 |
Only for Ollie, adjusts the blood sugar level from 0 (no sugar) to 1 (full meter). The highest value with no negative effects is 0.7, the lowest is 0.4 |
ChangeSize <number> |
ChangeSize 2.5 |
Makes the player character larger or smaller (default size 1). Go too large and you’ll probably be stuck in place |
CompleteObjective [<Objective>] |
CompleteObjective |
Completes (ticks) the given objective. If no objective given, completes the currently active one. Does not seem to start followup-objectives tho. |
CompleteQuest [<Questname>] |
CompleteQuest |
Completes the given quest. If none is given, completes the current quest. Does start followup-quests |
CrashMeNow |
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Intentionally crashes the game. Or in other words, quick exit to desktop. Generates a 300kb crash log in your documents, so better use Exit |
DebugShowDeathMenu |
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Shows the Paper of your demise without actually having to be killed |
DemiGod |
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Invincible but hittable, infinite stamina. Enter again to disable. Can be combined with God |
DestroyPawns |
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Removes all humans, inclusive dead ones. New ones will eventually spawn. Better use “KillEmAll” |
DrugIntensity <intensity> |
DrugIntensity 1.5 |
Activates Joy-Effects without having joy. Try DrugIntensity 20 for a very cartoony world |
DumpAchievementProgress |
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Gives you the progress of the steam achievements in the full console. Does only show 0% for not-completed, not real percentage |
DumpStatusEffects |
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Lists all the currently active status effects in the full console |
EndlessTour |
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Flies you through random locations. Screensaver-mode. You have to exit the game to stop it, reloading just makes it start again after a delay. |
Exit |
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Exits the game instantly. |
FailObjective <[Objective]> |
FailObjective |
See CompleteObjective, just with failing |
Fly |
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No longer bound by gravity. „Walk“ to disable |
FontAtlasVisualizer |
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Opens a new window with a peculiar displays of fonts. Not sure what for |
FOV <number> |
FOV 100 |
Sets the degrees of field of view. Default seems to be 90. Fun values to try: 10 for sniper zoom, 170 for trippy and 270 for normal but on the head |
FreezeFrame [<Seconds>] |
FreezeFrame 3 |
Freezes the world after X seconds or instantly. „Pause“ to unfreeze. |
GoToNowhere |
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Teleports you somewhere outside the map above the sea |
GoToLockable |
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Teleports you to a random container and enables ghost mode. Also highlights the container |
GoToFeature <Featurename> |
GoToFeature Church |
Teleports you to the given feature and activates ghost mode. Problem is just figuring out their names, see „ListFeature“. „Walk“ to exit ghost mode. |
GoToActor <ActorName> |
GoToActor Telephone_Booth_C_1 |
Teleports you to the given actor and activates ghost mode. Actornames can be seen in the debug camera, see ToggleDebugCamera. All objects count as actors. Seems to only work if the actor is currently loaded. „Walk“ to exit ghost mode |
God |
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Not hitable anymore. Still uses stamina. Enter again to disable. Can be combined with DemiGod |
GiveSkillPoints <Number> |
GiveSkillPoints 1 |
Selfexplanatory |
Give <thing> |
Give RareMushroom |
Gives you one unit of the thing. See here for list of things. |
GiveN <number> <thing> |
Give 2 shovel |
Gives you multiple units of the thing. See here for list of things. |
Ghost |
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Fly around and go through objects. „Walk“ to undo. |
Heal |
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Gives you full health. Also resets status effect like hunger and optimizes your blood sugar level. |
InvertMouse |
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Inverts the Y-Axis of the mouse. Up is down and down is up. Can also be set in the options |
KillEmAll |
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Kills everyone visible but you. Great if you’re overwhelmed by enemies. |
ListActiveDLC |
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Lists all DLC you have |
ListFeatures <Search> |
ListFeatures church |
Lists all the features whose name contains the given text. Useful for finding features for GoToFeature |
NowhereSnapShot |
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Seems to do the same as „GoToNowhere“ |
NoMusic |
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Stops the background music |
ObscureMap |
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Un-Reveals (obscures) the whole map |
Pause |
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Toggleable, pauses the game. See FreezeFrame |
PlayersOnly |
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Everyone stops dead in their tracks, walking in the same spot, just you can move around. |