Welcome to the World of Warcraft Classic! This series of guides is designed to help a completely new user or those who are not familiar with the intricacies of Classic, so they can easily immerse themselves in the game and not miss a single key aspect of the game.
The first time you start a game, you will be asked to select some basic but important things, such as the server you want to play on (which determines the player’s game time and combat effect), as well as the race and class that suits you. These choices are very important as they are irreversible and will affect how the game will feel for you. Choosing race, you commit be for Alliance or Horde. And within the race, choosing a class, you determine how your character will play, and what role you will have for all the content of the game. Check out your class selection guide for a brief description of how each class is played and about racial considerations. You can dive into class details in each specific class guide.
There are many server regions. These regions determine which time zone the server will run in. Since at certain times there are events in the game (events) (Gurubashi Arena, Fishing Competition), keep in mind that it is best suited to your style of play.
There are four different types of servers, each determines the pros and cons of a particular type of server that he chooses:
- Normal (PvE)
- Roleplay PvE
- Roleplay PvP
PvE or PvP servers
PvE servers or Player vs Environment means that when you face an enemy faction, you by default don’t have to worry about the player being able to attack you. By default, you can’t attack them either. You can select “flag” to enable the battle mode against the player (PvP) which will allow you to attack that player and they can do the same. If you can’t attack, you’ll see that your nameplate (the name floating above the players ‘ characters) will be painted blue. If you can be attacked, your indicator will be either yellow or red depending on the other player’s PvP status or where you are in the world. If you are in PvE mode (blue plate) and you decide to attack someone whose health indicator is marked yellow, then you will automatically be marked for PvP and that player will be able to attack you. So be careful before you engage and attract the attention of other players you choose to interact with! Once you have turned on the PvP mode, and after a while you have not interacted with PvP objects or players, or you have finished fighting, it will take five minutes for the PvP mode “flag” to turn off automatically
On the PvP server, each will be automatically marked in PvP mode if they are in the contested zone. The contested zones are usually the “third” zones you will encounter, and are usually player-focused zones that are about level 20 or so. The initial starting zones and zones after that are safe for that fraction to which they are attached.
Some areas are guarded by guards to keep players safe locations. If you attack someone from another faction in these locations, prepare for swift retribution from a large group of high-level non-player characters (NPCs).
Creating Your Character
After you’ve selected your realm, you’ll be able to create a character and begin your journey in earnest. You’ll choose your faction, class, and race, as well as fully customize your new character and give them a name. Select the Create New Character option to begin the process.
There are four Alliance races and four Horde races to choose from. Each faction has access to nine classes, and just like in the original release of World of Warcraft, the Paladin and the Shaman classes are restricted to the Alliance and the Horde respectively.
Each race has specific abilities and traits that can have a big impact on your gameplay, so choose wisely.
You’ll be able to create a maximum of 10 characters per WoW Classic realm, with a total maximum of 50 characters across all realms in your region. You’ll also be restricted to one faction (Horde or Alliance) on PvP realms.
Starting Locations and Capital Cities
Each race begins in a specific region of Azeroth.
|Race||Starting Zone||Capital City|
|Race||Starting Zone||Capital City|
Abilities, Weapon Skills, Spells, and Talents
Characters in World of Warcraft Classic earn new abilities as they level, based on their class. You’ll have to train these abilities as you acquire them (or earn higher ranks of existing ones) by visiting class trainers located in the capital cities.
At level 10, you’ll gain access to class talents, which enable you to further customize your character. You earn a talent point with every level starting at 10, for a total of 51 points at level 60. Every class has three distinct talent trees, and you can spread your points among them as you wish, depending on your goals and play style.
You can visit your class trainer to reset your talent points at any time. The cost for doing so increases every time you reset your talents, up to a maximum of 50 gold.
If you need help figuring out where to spend your talent points, you can check out one of the many talent calculators created by the World of Warcraft community.
In World of Warcraft Classic, weapon skills are key if you want to perform well in combat. The more you use a specific weapon, the higher your skill in it will be, which has a substantial effect on your ability to hit your target. Each class is able to become proficient in specific types of weapons, and you’ll need to visit a weapons master in your capital city to learn any weapon skills available that you didn’t start out with.
Available Weapon Skills
- One-Handed Axes
- One-Handed Maces
- One-Handed Swords
- Two-Handed Axes
- Two-Handed Maces
- Two-Handed Swords
Some classes require resources to cast specific spells or use certain abilities. Priests will need to purchase candles to cast Prayer of Fortitude, rogues will have to craft the poisons they apply to their weapons, and hunters will need to keep a supply of food specific to their pets to maintain their loyalty or risk losing them. And if your character uses a ranged weapon such as a bow, you’ll need to keep a stock of arrows.
Tip: Buffs don’t come cheap, so if you want to get a pocket healer to join you on your next adventure, you may just want to buy them a few supplies . . . out of the goodness of your heart, of course.
In WoW Classic, there are nine primary professions to choose from, and characters can learn up to two of them at once. Blacksmithing, Engineering, and Leatherworking professions also have additional specializations that can be learned from trainers around the world. There are also three secondary skills, and all characters can learn all three.
Primary Professions: Alchemy, Blacksmithing, Enchanting, Engineering, Herbalism, Leatherworking, Mining, Skinning, and Tailoring
- Blacksmiths can specialize in Armorsmithing and Weaponsmithing.
- Engineers can specialize in Goblin or Gnomish Engineering.
- Leatherworkers can specialize in Elemental Leatherworking, Dragonscale Leatherworking, or Tribal Leatherworking.
Secondary Skills: Cooking, First Aid, Fishing
Tip: Even a healing class can benefit from learning First Aid.
Transportation: Getting Around Azeroth
You’ll need to get to know Azeroth’s network of flight paths, ship routes, and zeppelins in order to get around. Once you reach level 40—if you’ve managed to accrue enough gold—you’ll be able to learn the riding skill and purchase your first mount.
Tip: You can also befriend a mage or two to get a quick portal to key locations. If you do get a mage to use their talents on your behalf, it’s a nice gesture to give them a tip. Alternatively, you can also get summoned by a warlock (with the help of two other players) to another location. You’ll need to be group up with either the mage or the warlock first.
Grouping Up and Looting
You’ll want to group up with others to take on powerful foes or complete quests more quickly. While in a party, you’ll get credit for shared kills, so everyone in your group can benefit.
Your party leader will be able to set loot distribution to specific rulesets, including:
- Master Loot: The party leader determines who gets the loot.
- Round Robin: Each party member loots in turn.
- Group Loot: Party members can roll on powerful items.
- Need Before Greed: Only party members who can use the item can roll on it.
- Free-for-All: Anyone can loot anything.
Make sure you establish loot rules with your group before getting too far into your adventure. If there’s a specific item you want or need, you’ll want to understand how the group plans to handle distributing that item.
Raids and Dungeons
With the launch of WoW Classic, you’ll be able to take part in some of the dungeons and raids that defined the game in its earliest days. That said, you’ll need to find a few friends to join you first. The Looking for Group channel (/join LookingForGroup) is a great resource for finding players to group up with. If you want to summon them to your location, you’ll need to add a warlock to your group—otherwise, you’ll need to wait for them to make their way to you. If you travel to the entrance of a dungeon or raid, you can hover your mouse over the Meeting Stone outside to see the name of the dungeon and its level-range.
While soulbound items generally aren’t tradeable among players, there’s a two-hour window from the time an item drops from a raid boss where you can trade it another player in your raid group, provided they were present when the item was acquired.
This is just the start of your new adventure, and there’s a lot more to learn as you rediscover Azeroth. We wish you the best of luck—may your blade never dull!